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Paid Mods?


FlyIgnite

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Valve will be out of the picture if/when Zenimax does want to allow modders to get paid for their work. Now that Bethesda has a platform Bethesda.net, they won't need to negotiate with a third party. The days of Valve's involvement is over.

It's a shame too because there are some contingencies that would need to be ironed out first. Valve seems to have a hold on implementation in a respectable window of time. Who knows when Bethesda.net will be working properly with proper vetting and less stolen mods?

One of the big problems with having mods hidden behind a pay wall is that if someone were to steal someone else's mod, upload it and make money from it, it would require the original author to buy their own mod from someone else to see if it was in fact stolen. If this is also allowed on console on Bethesda.net, in the current system, it would be very difficult to know if your mod is stolen and if someone is taking payment for it, that is not you.

 

There are obvious pros and cons on both sides of this, but I think if mod users were more inclined top donate to mod authors, it would bypass the need to commercialize mods and keep them free.

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Valve will be out of the picture if/when Zenimax does want to allow modders to get paid for their work. Now that Bethesda has a platform Bethesda.net, they won't need to negotiate with a third party. The days of Valve's involvement is over.

It's a shame too because there are some contingencies that would need to be ironed out first. Valve seems to have a hold on implementation in a respectable window of time. Who knows when Bethesda.net will be working properly with proper vetting and less stolen mods?

One of the big problems with having mods hidden behind a pay wall is that if someone were to steal someone else's mod, upload it and make money from it, it would require the original author to buy their own mod from someone else to see if it was in fact stolen. If this is also allowed on console on Bethesda.net, in the current system, it would be very difficult to know if your mod is stolen and if someone is taking payment for it, that is not you.

 

There are obvious pros and cons on both sides of this, but I think if mod users were more inclined top donate to mod authors, it would bypass the need to commercialize mods and keep them free.

The article mention Valve not being interested in starting again with "big games" like Skyrim, so SSE and FO4 wouldn't be included in that from the start.

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