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More than 256 esp files, possible ?


MarianHawk

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hello all,

 

i have more than 256 esp files in Data folder.

yet i validate only 256 esp files by usig NMM because it seems that Skyrim (engine) accepts just to 256 esp files...

 

ANY WAY to put more than 256 esp files ?

 

i want to put more than 256 esp files.... o/

for now i put a mod by exchanging one after another T_T

 

as for a little bit details of my esp;

30 % of the esp files are for armor/weapon mods

40 % are for the Follower NPC mods (made by using NPC editor ^_^)

the rest is for other mods

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The answer seems to be No, for skyrim still use the Byte length prefix to identify the mod (those two first hex character in the identifiers). So the "absolute max is 256" (00-FF) minus a few reserved and then not even 256 actually.

 

The best solution for the issue was pointed in the above post, still not changes the number of ESPs is yet limited :)

 

Protocol_48. Despite the amount of mods already done, the entrails of the engine are still under a veil of mystery. Let's hope the coming of CK helps shedding a bit more light into it.

Edited by nosisab
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thanks both Nosi & Protocol for the info o/

 

so i havent installed the Wrye Bash yet lol

i know only the name,,,,,

 

it seems anyone starting with me who has lots of mods should use this.

and anyway it seems we can only put less than 256 esp files according to the info from Nosi T_T

 

ya, i hope the CK will reosolve our problems ^ ^

see you later, i check and try the Wrye Bash ^ ^ /

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Yes, that's correct the maximum *.esp number does not change but once you integrate them into the bashed patch you no longer need the esp file active in the load list so you do get to use more active mods just that the number of separate esp files is reduced.
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