WaRi0 Posted March 20, 2017 Share Posted March 20, 2017 So I was starting a new playthrough and Preston sent me to Tenpines Bluff as usual but instead of them sending me to the Corvega Plant they sent me to Waldon Pond where I had to enter the tiny sewer and kill the 4 raiders and bam done. This was the first time of me playing this game since its release that I have ever NOT been sent to the Corvega Plant and it got me thinking. Part of the reason I don't like starting a new playthrough is the Corvega Plant which isn't that hard but takes forever since there are 3 zillion raiders there. How many different locations can they send you to? I looked on the Wiki but all it showed were the reasoning behind which settlement Preston sends you to, nothing about which dungeons the settlement can send you to. Anyone know? Link to comment Share on other sites More sharing options...
montky Posted March 20, 2017 Share Posted March 20, 2017 @waRi0indeed, its a pseudo-random get-that from an array of possible locations,I think it's based on cells the player has entered, though earlier versions of FO4 could be randomly anywhere. nCr/nPr/n^X suggests there is 60 odd places they can send you, total.that's, unmodified of course. if any of your mods add additional settlements to that get-that array,it could be more.if it were not a papyrus command, it would maybe have been an xml 'table of fail' type of deal,as to which settlement is there, and a column C check to toggle how many times previously that settlement has been selected...this'd let you ensure you didn't get a string returned of1,1,1,1... ad infinitum, as can presently happen. that's the beauty of pseudo-settlements; they're the ones that show up on your pipboy as"Other Dwellings", but that never count for Preston, Institute, the BoS or for Railroad hehe. I hope this helps give some perspective on the pseudo-random aspect ofbeing assigned ambient quests by Preston hehe Link to comment Share on other sites More sharing options...
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