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The First Step question


WaRi0

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So I was starting a new playthrough and Preston sent me to Tenpines Bluff as usual but instead of them sending me to the Corvega Plant they sent me to Waldon Pond where I had to enter the tiny sewer and kill the 4 raiders and bam done. This was the first time of me playing this game since its release that I have ever NOT been sent to the Corvega Plant and it got me thinking. Part of the reason I don't like starting a new playthrough is the Corvega Plant which isn't that hard but takes forever since there are 3 zillion raiders there. How many different locations can they send you to? I looked on the Wiki but all it showed were the reasoning behind which settlement Preston sends you to, nothing about which dungeons the settlement can send you to. Anyone know?

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@waRi0

indeed, its a pseudo-random get-that from an array of possible locations,

I think it's based on cells the player has entered, though earlier versions of FO4 could be randomly anywhere.

 

 

 

nCr/nPr/n^X suggests there is 60 odd places they can send you, total.

that's, unmodified of course. if any of your mods add additional settlements to that get-that array,

it could be more.

if it were not a papyrus command, it would maybe have been an xml 'table of fail' type of deal,

as to which settlement is there, and a column C check to toggle how many times previously that settlement has been selected...

this'd let you ensure you didn't get a string returned of

1,1,1,1... ad infinitum, as can presently happen.

 

that's the beauty of pseudo-settlements; they're the ones that show up on your pipboy as

"Other Dwellings", but that never count for Preston, Institute, the BoS or for Railroad hehe.

 

 

 

I hope this helps give some perspective on the pseudo-random aspect of

being assigned ambient quests by Preston hehe

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