redeyesandlonghair Posted January 31, 2012 Share Posted January 31, 2012 I'm fairly sure it's not even remotely possible, but is there a way to set the player ( the lone wanderer ) as essential, so that when you die, instead of dying you are instead rendered unconscious and get up after a while ( probably to be immidietly stomped to death by whatever killed you in the first place ). If that's impossible... next question. There was an afterlife mod I used in Oblivion, where instead of dying you went to an afterlife area, and could then be resureccted back into the regular game world. Is there anything vaguely like that for fallout 3? Expecting some no answers... figured I'd ask though. Link to comment Share on other sites More sharing options...
Jeoshua Posted January 31, 2012 Share Posted January 31, 2012 Essential player mod would be awesome, especially if you could be looted after being knocked out. Arwen tried something like this in Fallout New Vegas, but it's a tad glitchy for some people and doesn't port over very well. Link to comment Share on other sites More sharing options...
SmileyCat Posted January 31, 2012 Share Posted January 31, 2012 This is untested, but try this in the console. setessential 7 1 Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 1, 2012 Author Share Posted February 1, 2012 This is untested, but try this in the console. setessential 7 1 I tested it out, and what happens is that the player goes into a permanent unconscious state. If there's a way to un-unconscious the player, then we might be on to something here. Link to comment Share on other sites More sharing options...
SmileyCat Posted February 1, 2012 Share Posted February 1, 2012 Yes, I tested it and got the same thing.. I tried various console commands to get the player up on its feet, but with no success.I am unsure on how to do this without the setessential command, maybe with a quest script that checks if the player has < 2 HP, and if he/she does, resethealth, disableplayercontrols, playidle (the one where the player is unconscious), wait a while, stop playing idle, enableplayercontrols. Link to comment Share on other sites More sharing options...
betto212 Posted February 3, 2012 Share Posted February 3, 2012 Yes, I tested it and got the same thing.. I tried various console commands to get the player up on its feet, but with no success.I am unsure on how to do this without the setessential command, maybe with a quest script that checks if the player has < 2 HP, and if he/she does, resethealth, disableplayercontrols, playidle (the one where the player is unconscious), wait a while, stop playing idle, enableplayercontrols.this would be interesting be rescued by the misterius stranger like in Far Cry 2 Link to comment Share on other sites More sharing options...
nosisab Posted February 3, 2012 Share Posted February 3, 2012 Console command TIM, but there is a potential danger ... it does not stop death animation with certain "finish him" moves and you may start walking around without the head... Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 3, 2012 Author Share Posted February 3, 2012 Console command TIM, but there is a potential danger ... it does not stop death animation with certain "finish him" moves and you may start walking around without the head... heh? what console command do you speak of? I typed in TIM and it says it's not a command Link to comment Share on other sites More sharing options...
nosisab Posted February 3, 2012 Share Posted February 3, 2012 (edited) It should work, it is for "Toggle Immortal Mode" and I have used it myself once for testing purposes. Notice it does not use explicit references, it must be typed alone, not something like player.tim or tim player (although I can't say how it affects the command). I believe does not matter if is typed TIM or Tim or tim Edit: repeating about the case of being beheaded while using this command, resort to a previous save game immediately, you got unlucky. Falling will not kill you anymore, just shake the dust and continue... another "strange" situation is if you are bitten by a dragon (also a finish move) since you may become stuck in the air, but in this case a simple quicksave and reload solved the issue. Edited February 3, 2012 by nosisab Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 3, 2012 Author Share Posted February 3, 2012 (edited) Yes, I tested it and got the same thing.. I tried various console commands to get the player up on its feet, but with no success.I am unsure on how to do this without the setessential command, maybe with a quest script that checks if the player has < 2 HP, and if he/she does, resethealth, disableplayercontrols, playidle (the one where the player is unconscious), wait a while, stop playing idle, enableplayercontrols. Not sure what console commands you used, but I managed to get it to work. The way it works is counterintuitive though, so it might be why you didn't happen on it. I reproduced it several times in a row without any weird glitches. Character gets knocked unconscious.go to console typeplayer.setunconscious 1player.setunconscious 0 player gets up at full health (or close to it. the player goes to full health when knocked unconscious, though they might be struck by projectiles or explosives that were allready in motion at the time) As far as them looting me. In my earlier test, I basically walked into megaton and started shooting people. Dogmeat happened to have been waiting there, so after I was unconscious the townspeople kept fighting Dogmeat. During their fight with dogmeat, they kept running up to me and doing a hand-swiping motion that I think may have been them looting me. Since I was unable to re-conscious myself, I couldn't open the pip boy to see if they had taken anything. In the location where I figured this out just now, none of the npcs that unconscioused me tried to loot me, probably because after I was unconscious they went non-aggressive and just went back to wandering about doing what they do. Edited February 3, 2012 by redeyesandlonghair Link to comment Share on other sites More sharing options...
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