redeyesandlonghair Posted February 3, 2012 Author Share Posted February 3, 2012 I believe does not matter if is typed TIM or Tim or tim SCRIPTS: Script 'SysWindowCompileAndRun', line 1:Script Command "TIM" not found. Link to comment Share on other sites More sharing options...
Jeoshua Posted February 5, 2012 Share Posted February 5, 2012 There is not "Toggle Immortal Mode" in Fallout. Not even in the string dump. Link to comment Share on other sites More sharing options...
chaosislife Posted February 16, 2012 Share Posted February 16, 2012 The part where he started talking about getting your head bitten off by a dragon made it a bit obvious that he wasn't talking about FO3 console commands. Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted February 16, 2012 Author Share Posted February 16, 2012 The part where he started talking about getting your head bitten off by a dragon made it a bit obvious that he wasn't talking about FO3 console commands. Then his choice of forum is somewhat confusing :armscrossed: I say we throw this Athenian into the sea and let the Kraken have him :thumbsup: Link to comment Share on other sites More sharing options...
nosisab Posted February 16, 2012 Share Posted February 16, 2012 There is not "Toggle Immortal Mode" in Fallout. Not even in the string dump.OMG, you right, I got to the thread from the "view New Content" and totally forgot to verify the forum, my bad, apologies, I though it was Skyrim. Link to comment Share on other sites More sharing options...
chaosislife Posted February 18, 2012 Share Posted February 18, 2012 Be nice if there was a toggle immortal mode tho, I'd like to see lightning jumping out of a raider when I blow his head off. Link to comment Share on other sites More sharing options...
kibaistheman Posted May 2, 2012 Share Posted May 2, 2012 (edited) I don't have FO3 so idk if it is the same but in Skyrim: If you use the "setessential 7 1" method, you can use a healing potion from the menu screen (or unequip/reequip a health ring/armor) and you will recover. The only other problem is that if you get defeated again, your player with instantly recover rather than stay down for a few seconds. This persists for a while then it will go back to normal.Don't know if that helps. . .>.> Edited May 2, 2012 by kibaistheman Link to comment Share on other sites More sharing options...
Halo1360 Posted May 17, 2012 Share Posted May 17, 2012 (edited) I could try it and see what happens in the geck cause I have opened the Player NPC *File*before and added items in the Starting inventory before. Edited May 17, 2012 by Halo1360 Link to comment Share on other sites More sharing options...
Halo1360 Posted May 17, 2012 Share Posted May 17, 2012 (edited) It works fine, Just that my computer always had a problem with Essential Characters (its probably due to one of my mods) Essential people don't get back up on their own on my saves so when I charged into evergreen mills at level one after I made an Esp setting the player and player female to Essential it made me fall to the ground but not have to load :P Would anyone like me to upload the .esp?Perhaps the "player.setunconscious 0" command potentially could fix the forever on the ground thing? Perhaps I could make a script for it through the geck to Do it for you after twenty seconds after being set to Unconscious? Edited May 17, 2012 by Halo1360 Link to comment Share on other sites More sharing options...
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