flip4more Posted January 31, 2012 Share Posted January 31, 2012 Hey All, a quick question for everyone wishing to read. Exactly what the title suggests; Is there a way to create looping animate textures that can be intigrated with weapons?A specific file type prehaps? I know its still early days as far as modding is involved but its worth a shot :D Link to comment Share on other sites More sharing options...
Ghogiel Posted January 31, 2012 Share Posted January 31, 2012 (edited) for a texture transform, relevant blocks are the BSLightingShaderPropertyFloatController, it's more or less set up and structured in the same way as it is in oblivion and F3, but in each game the controller/shader/texture blocks are different, they do the same thing really and the animation data and general set up is still the same. You can figure it out. You'll have to hand key the animtion or you could use max to animate the texture if you have max8 and the civ plugin as you can get nifloatdata with that, which is still how this controller stores the animation data. Edited January 31, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
flip4more Posted January 31, 2012 Author Share Posted January 31, 2012 Sweet, will check it out.running Max 2012 so no worries. ghogiel, you are a star. Link to comment Share on other sites More sharing options...
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