Daedthr Posted January 31, 2012 Share Posted January 31, 2012 Hello anyone who reads this I am currently trying to import some Skyrim nifs into blender and am following this guide http://skyrim.nexusmods.com/downloads/file.php?id=3790. I however have hardly any knowledge of NifSkope and therefore cannot find the BSLightingShaderProperty to delete it (because blender can't read it or something). Please can someone take a small amount of their time to just tell me where to go to find it> I know this is probably very "nooby" but If I have to ask a newby question to start modding I will. Oh, and it also says that after making the changes for preparation (see the guide) it says you need to save, but I'm not sure what it means, because I can save the file but I'm not sure how to save the setting changes it describes. If anyone can help I would be very grateful. Link to comment Share on other sites More sharing options...
Daedthr Posted January 31, 2012 Author Share Posted January 31, 2012 (edited) Hang on a minute, I just realised this guide is for armor nifs when I am making a sword mesh. So if you've read it, should I just skip the part about the BP_TORSO etc. because it seems to be about weighting which is not necessary for a sword? Edited January 31, 2012 by Daedthr Link to comment Share on other sites More sharing options...
Ghogiel Posted January 31, 2012 Share Posted January 31, 2012 Well if it's a weapon, you could just open the nif in nifskope, file>export> export obj. Link to comment Share on other sites More sharing options...
Daedthr Posted January 31, 2012 Author Share Posted January 31, 2012 Well if it's a weapon, you could just open the nif in nifskope, file>export> export obj.Oh, ok. Sorry that I ask questions that probably don't deserve to be questions to you :). I'll do that then, oh and btw you have actually given me a lot of other help without knowing because on a lot of the topics I read to give me some information, you've posted something that's been helpful or you've at least posted. You must quite active, so thanks. Link to comment Share on other sites More sharing options...
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