AlCiao Posted January 31, 2012 Share Posted January 31, 2012 (edited) I'm very new to modding in general, but Skyrim has kicked off a long-simmering interest in modding. I'm replacing an armor set mesh and textures (Dragonbone) with a male body mesh and tex - so that my PC is the only one with a particular tattoo in the game. (As applying it to the malebody_1.dds texture would give it to every non-beast male in the game) I made a copy of the malebody mesh and textures, and renamed them to dragonbone, and stuck them in meshes/armor/dragonbone and textures/armor/dragonbone, and modified the renamed meshes and textures to suit me. Thus, whenever the PC (or anyone in game, but the PC is the only one who ever uses the Dragonbone armor) dons the armor, it should be replaced by the tweaked malebody-style mesh and tex. I changed the texture paths under BSLightingShader Property, pointing it to the renamed texes in the skyrim/data/etc folders described above. The 3d model reads it, and it looks perfect. Then, when I start Skyrim and load a game and don the dragonbone armor... the altered mesh appears as appropriate - but not the right tex! It is still using the regular tex for male bodies, rather than the one with the tattoo, etc. I've checked and rechecked the BSLightingShaderProperties, and it's pathed correctly. I'm new to Nifskope, as I said, so I'm probably missing something blindingly obvious. For example, I note that the root node is Malebody_1.nif, and the NiShape is MaleUnderwearBody... but the textures under the latter have been changed, so I don't know what the problem is. Any help you can offer is appreciated. =) Edit: I'm also having the same problem with FNV textures - they show up right in the 3d model, but not ingame. Edited February 1, 2012 by AlCiao Link to comment Share on other sites More sharing options...
AlCiao Posted February 2, 2012 Author Share Posted February 2, 2012 Well, I still haven't managed to figure out what's causing this problem, but I did manage to jury-rig a workaround. Ugh. Oh well, as long as it works. ^-^ Link to comment Share on other sites More sharing options...
Ghogiel Posted February 3, 2012 Share Posted February 3, 2012 (edited) the texture on the bare flesh sections of outfits etc and the bodies themselves use a special skin shader, shader type 5 iirc. whatever texture is linked into the texture set in the nif is overridden by the textures appointed in the actors race entry. So basically you need to change from using the skin shader for any paths in the nifs to be used. Edited February 3, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
AlCiao Posted February 5, 2012 Author Share Posted February 5, 2012 Okay, good to know! But as I said, I'm very new to Nifskope... where is the skin shader? Looking through the nodes and shapes, I'm not seeing anything. Link to comment Share on other sites More sharing options...
Omesean Posted March 7, 2012 Share Posted March 7, 2012 Download the latest version of NifSkope. Look up your skin's BSLightingShaderProperty, click it, look for the shader flags. The shader Ghogiel mentioned should be there. Then, simply deactivate it in its dropbox. Hope that helped! Link to comment Share on other sites More sharing options...
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