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Request of Mods


zsolt0704

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I would love to see the following...

 

One Shot Mining Node Depletion (close to how "No MiniGames" for Mass Effect 2 was done for Planet Mining would be awesome https://www.nexusmods.com/masseffect2/mods/63/? )

 

FIX for Task: Running a Fever http://masseffect.wikia.com/wiki/Task%3A_Running_a_Fever

- I've done EVERY quest in the game and this is the ONLY one that doesn't trigger or complete. Not needed for 100% but it is bugging the hell out of me!

 

Not sure if these can be done yet, but I would love to see them someday.

 

I actually fixed Running a Fever a while ago. I wanted to add some more fixes but I might as well upload what I already have.

I'll upload it when I have time.

 

Awesome! Toss me a link when you get it uploaded? Thanks man! My OCD has been screaming "FIX IT!" for days now lol.

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Is it possible to make a mod that allows you to max out all abilities in multiplayer? I tried to add skill points with Cheat Engine and it didn't work but maybe there is another way?

 

I don't even know if it's possible to mod MP. That said, it's generally regarded as something that is not done. Players rightly fear the banhammer or other punishment from the developer.

 

Yes, I do know that MEA is essentially dead, but it's still a risk.

 

I don't know if it's possible either, but modding MP is rather discouraged by Bioware, and rightfully so.

This is a multiplayer mod for example: https://www.nexusmods.com/masseffectandromeda/mods/539/? So yes it's possible and many sp mods affect mp. Let's be honest, people are using all kinds of cheats/mods in mp since the release and BW doesn't bother to ban anyone. I started to use them when i got tired of grinding and made myself hundreds of millions in afk mode (private lobby ofc), my acc is still fine.

Maxing out all abilities won't really harm anyone and would make many classes much more enjoyable. I could try to do this myself if i knew where to look (and if it's not actually server-sided like credits).

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I would love to see the following...

 

One Shot Mining Node Depletion (close to how "No MiniGames" for Mass Effect 2 was done for Planet Mining would be awesome https://www.nexusmods.com/masseffect2/mods/63/? )

 

FIX for Task: Running a Fever http://masseffect.wikia.com/wiki/Task%3A_Running_a_Fever

- I've done EVERY quest in the game and this is the ONLY one that doesn't trigger or complete. Not needed for 100% but it is bugging the hell out of me!

 

Not sure if these can be done yet, but I would love to see them someday.

 

I actually fixed Running a Fever a while ago. I wanted to add some more fixes but I might as well upload what I already have.

I'll upload it when I have time.

 

Awesome! Toss me a link when you get it uploaded? Thanks man! My OCD has been screaming "FIX IT!" for days now lol.

 

I know what you mean. I just HAD to fix this. xD

 

The file's up now. https://www.nexusmods.com/masseffectandromeda/mods/541/?

 

Took a bit longer than I thought, but I needed to finish one last fix for "Remove the Heart". My OCD wouldn't let me upload it with the quest only mostly fixed.

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I would love to see the following...

 

One Shot Mining Node Depletion (close to how "No MiniGames" for Mass Effect 2 was done for Planet Mining would be awesome https://www.nexusmods.com/masseffect2/mods/63/? )

 

FIX for Task: Running a Fever http://masseffect.wikia.com/wiki/Task%3A_Running_a_Fever

- I've done EVERY quest in the game and this is the ONLY one that doesn't trigger or complete. Not needed for 100% but it is bugging the hell out of me!

 

Not sure if these can be done yet, but I would love to see them someday.

 

I actually fixed Running a Fever a while ago. I wanted to add some more fixes but I might as well upload what I already have.

I'll upload it when I have time.

 

Awesome! Toss me a link when you get it uploaded? Thanks man! My OCD has been screaming "FIX IT!" for days now lol.

 

I know what you mean. I just HAD to fix this. xD

 

The file's up now. https://www.nexusmods.com/masseffectandromeda/mods/541/?

 

Took a bit longer than I thought, but I needed to finish one last fix for "Remove the Heart". My OCD wouldn't let me upload it with the quest only mostly fixed.

 

You have no idea how much my OCD is screaming "THANK YOU!" right now lol.

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  • 1 month later...
As some of you might know, on PC, you can hotkey each weapon slot to a keybinding. It's awesome being able to switch between all 4 of your weapons with the press of just 1, 2, 3, or 4.



.......Except weapon slot 4 does not work. No matter what key I bind, be it default or custom, the weapon slot 4 just cannot be activated.


I have googled this and I have only found responses that boil down to *"just don't use the 4th weapon slot".* That's crazy, right??




So my hope is that there are some modders who could share some light on why this is happening. I have checked ProfOpts_profile in my save folder in documents > Bioware > Mass Effect Andromeda. I have found the lines that have to do with the weapon slot hotkeys but I don't think I understand it well enough to fix the issue.


Another thing I have noticed is that pressing the hotkey for weapon slot 4 will activate weapon slot 3. It seems the hot keys for weapon slot 3 and 4 are bugged together.




Here is the relevant code:


*GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.button 2

GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.category 0

GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.mapping 1

GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.mod 255

GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.negate 0

GstKeyBinding.Keybindings.Concept_WeaponSelect0.0.type 2

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.axis 0

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.button 3

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.category 0

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.mapping 1

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.mod 255

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.negate 0

GstKeyBinding.Keybindings.Concept_WeaponSelect1.0.type 2

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.axis 0

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.button 4

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.category 0

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.mapping 1

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.mod 255

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.negate 0

GstKeyBinding.Keybindings.Concept_WeaponSelect2.0.type 2

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.axis 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.button 255

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.category 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.mapping 2

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.mod 255

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.negate 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.0.type 2

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.axis 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.button 5

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.category 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.mapping 1

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.mod 255

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.negate 0

GstKeyBinding.Keybindings.Concept_WeaponSelect3.1.type 2*

Edited by jetbot33
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