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Don't do any ME:Andromeda mods!


Melynxx

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Not modding the game when they are starting to warm up at the idea of even allowing it on their game is not the best course of action.

Moreover I was hopping to become a game dev, until i understood what the work is there. Even passion wouldn't draw me to hellish work condition and bad wages like theirs.

As for the game itself, I'm sure a lot has to do with the "It's mass effect" part.

 

MEA's team may lack a bit of maturity in their work, but I like the dorky Female side of rider (I didn't play the male yet) She looks like an awkward archeology nerd that has been roped into military because it was the best way to get to the good stuff.

I remember thinking when playing ME1, could shepard get more cliché? It's the standard military badass from american action movies.

With all its faults, it took ME2 to get shepard a personality to me.

 

Also for the hub style map (it's not open world, they repeated it over and over) I like it but then again I've always been on team mako and the nomad as well as the map are a good upgrade to it sooo yeah fun. (but then again I hated they reverted to the standard ammo system, the heat based system was original)

 

I really think we should look at it with the same eye as a young franchise. Because of the change of style and the fact that as in a new story a lot as to be set in place before it starts to feels right.

For the bug themselves, I've seen so much worse. And we will get bug fixes. They are already

 

Also those who say game had less bugs and that they didn't get botched releases when they were younger, should take off their rose colored glasses, especially when you had to pay magazines to get the patches (that were fixing only the most critical bugs generally)...

 

Anyway comparing a trilogy as a whole especially when you have mostly the last one in mind to the beginning of the next one is a bit unjust.

There are oversight, clunkiness and some wrong design decisions, but I don't think the game is half as bad as what reviewers and youtubers show it to be (hey do you remember the tantrum we got from players with the running animations in mass effect 3? It was forgotten in the next few month). I can show the flaws in things and minimize the good parts too. What is sad is that they only show what people are expecting of them.

 

Sure now some player harass the dev, if the games doesn't match their ideal dreamy idea of what a game should be. But in the end it comes down to one thing: We like to dislike and bash on things more than anything and we will take any excuses to do it. (And here I thought we, in France, were the best at complaining pff...)

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Also for the hub style map (it's not open world, they repeated it over and over) ...

Got to disagree with this, whatever Bioware devs may say.

 

There is no Hub Style map, that's a map with a central location, that must be used to travel to, and from all other locations.

 

An open world is one or more maps with unrestricted travel between those locations, once tbose locations are discovered, and in each location travel isn't restricted within the map.

 

MEA uses the same open world system as DAI, Witcher 3, and Skyrim.

Whatever EA/Bioware claim, is marketing, not fact.

 

The only other thing I disagree with, is that most of those complaining, aren't players, they have never played the game.

 

Players, and especially modders, will find many flaws, but most of them, are having fun playing, whatever aspects theg think need fixing.

 

There's a lot wrong with the hype culture, that exists before release, and the blame for that is not just with the publishers, gamers are as much to blame, for making assumptions, and decisions based on advertising, and everything before release, is designed to make you buy.

 

I only make desisions on the released game, and the only thing that matters is if I have fun playing.

I always find things I want to change, and the more I like it, the more I will want to change.

 

Decide for yourself, don't let others decide for you, and stop relying on memory, of the "best" game ever, you are lying to yourself, if you think it was that good, it wasn't perfect, they never are, and never will be. If perfect games existed, we wouldn't mod them so much.

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@UhuruNUru; Agree with most of what you said above, but one question/observation: What did you mean about DAI using a "central location" for travel? I hop directly between areas of Thedas without going back to any one spot first. And except for obvious physical barriers (walls, cliffs, etc.) and the "map edges" themselves, I walk freely within them. :huh:

 

If you mean that you can't make a character "walk" from, for example, Emprise du Lion to the Western Approach, then I can see your point. Would you have felt better if they'd made those areas abut each other?

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@UhuruNUru; Agree with most of what you said above, but one question/observation: What did you mean about DAI using a "central location" for travel? I hop directly between areas of Thedas without going back to any one spot first. And except for obvious physical barriers (walls, cliffs, etc.) and the "map edges" themselves, I walk freely within them. :huh:

 

If you mean that you can't make a character "walk" from, for example, Emprise du Lion to the Western Approach, then I can see your point. Would you have felt better if they'd made those areas abut each other?

Wouldn't that take forever? And I think he means the main castle you have to generally go to between missions and important quest parts, around that gorgeous table. Probably the thing I like most about that location.

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I think you are grossly misjudging a lot of things with this post. Here's a quick run down.

1) There is a very high possibility that a lot of the content in ME:A is impenetrable by modders. I've seen a lot of requests to fix dialogue and writing and it baffles me every time. IF someone could get into the files (which require the frostbite dev kit and all the specific fixings that the devs used for the game) then they'd have to hope that there's extra dialogue lying in the code to use or have to painstakingly cut and stitch audio clips together to form new lines, and then have to make the lip sync work for it so it wouldn't look like garbage.

Just because you see mods that do that in Bethesda games doesn't mean that you can do that for all games. Bethesda are kind enough to provide robust editors and kits for modders to use, and the game itself is pretty open for people to go in and change things without the kit. EA games are notoriously closed and they never provide kits. If there's any major modding going on, it will probably involve textures and meshes and not much else. Look at Dragon Age Inquisition as proof of that.

 

2)Not every Bioware employee messed up Andromeda. There were at least a hundred people who worked on that game from all over. Artists, programmers, testers, and a few writers and team leads. The writers, team leads, executives and publisher heads are responsible for the issues that have plagued the game. DO NOT blame the hard working majority who tried to provide a quality game which would live up to the franchise that they loved. I'm positive that they are just as bummed about the problems as we are. Artists didn't choose to have the animations and human/asari models shipped off to third party companies who just used scripts to animate. They didn't choose to not go back in and fix the animations. It was the heads, paycheck writers, and decision makers who decided that.

 

3) 40 million isn't a whole lot in terms of game development. It's an expensive business which takes a lot of time. I'm pretty sure that 40 mil isn't the correct amount, or else people didn't get paid as often as they should. With a large team, all with full time salaries working for 5 years or so, it's pretty easy to eat up that much money. With the way games work, EA was spending the money to fund the game and pay the employees hoping to make it back on launch/when preorders start. Games are a gamble. Sure, EA plays it fast and loose and occasionally screws over it's developers and customers, but for every studio and publisher, it's just a hope that people buy their game.

 

4) Don't tell modders what they should and shouldn't do. They work very hard on the games they love to make something cool and unique so that they can give it to us for free. If people want to make Andromeda better or provide cool content to put in the game, let them and don't make a stink about it. If you don't like the mods, don't download them. If you don't like the nexus page for the game, then don't go on it. Noone is forcing you to play the game, download the mod, or visit the website.

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The game isn't bad though. It has some bugs, sure, but it's not bad. It's the best Mass Effect in the series.

 

Have you even played it? There's so much to do, so many missions, so many different plot threads.

 

It's not the best. But it's certainly not a bad game.

 

My major issue with the game is that it takes give or take 15 hours until it picks up speed and the missions get really interesting and it takes the loyality missions to even care for most of your companions and their motivations. Before that they are just bland - apart from Pheebee, at least in my case. Another gripe, but that's on a pure personal level, is that I hate riddles. If I wanted to play Sudoku, I wouldn't play Mass Effect. If I wanted to spend hours to figure out some console configuration, I would go for a game based on that kind of stuff. I guess I spent an equal amount on youtube looking for solutions as I was actually playing. And they love their jump jets a little to much for my liking. Virtually everything requires you to jump for it and to figure out the sweet spot where you can actually reach your desired target.

 

The lack of customisation isn't only confined to the creator but also shows in the outfits menu. Long sleeves, short sleeves and jacket - of the same ugly outfit is all that you get. That's again on a personal level, but in games like this, I always loved to style my characters to give them some additional personality. I know, they probably meant that cryos couldn't get their whole wardrobe on that ship, but it's still ugly.

 

Other than that, I have fun playing it. I'm not as hooked as with my playthroughs of previous titles, but the game is not as bad as many make it out to be. When I look at metacritic and many basing their reviews on garbage like SJW or anti white racism, I can only say, go, play a straight shooter without any storyline to mention where you don't have to deal with real life issues and be the red blooded male you always wanted to be. Bioware always got criticism for that, but they're simply showing a mirror of society without being judgmental of any social group.

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~

 

 

Thanks for the chuckle. I thought I'm the only one to notice that I traversed the endless space and time only to solve space sudoku and do the jet. And the edge grab is really fiddly, making an already bad mechanic decision (platforming in 3D), even worse in some cases. Still, jetpacks make everything better so it's fine.

 

 

On the plus side I am pretty good at sudoku.

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@UhuruNUru; Agree with most of what you said above, but one question/observation: What did you mean about DAI using a "central location" for travel? I hop directly between areas of Thedas without going back to any one spot first. And except for obvious physical barriers (walls, cliffs, etc.) and the "map edges" themselves, I walk freely within them. :huh:

 

If you mean that you can't make a character "walk" from, for example, Emprise du Lion to the Western Approach, then I can see your point. Would you have felt better if they'd made those areas abut each other?

Sorry took so long to respond, too busy playing MEA.

 

You misunderstood me, I was saying it didn't, by describing exactly what a Central Hub is, not DAI.

 

Even so now I've completed MEA, I would consider it even more decentralised than DAI, due to the Skyhold map room, you often had to return to open a new location, on the map first.

MEA has no map room, and only needing to meet certain characters first, forced you to travel back to Nexus, twice for main quest, which is rather short (109 hours first full run, second one, main quest only, took 9 hours on NG+)

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