registrator2000 Posted December 3, 2017 Author Share Posted December 3, 2017 Now updated for game version v1.10.50. I've reintroduced a version-check in v1.3 since Autoload currently uses some F4SE functions that are not version-independent, thus making the plugin non-version-independent. Apologies for the crashing that you may have experienced if you used v1.2 with an incorrect game version. Link to comment Share on other sites More sharing options...
Deleted15964729User Posted December 4, 2017 Share Posted December 4, 2017 Nice, this is basically the only f4se plugin I really miss during times of updates. Thanks for keeping it up to date. Link to comment Share on other sites More sharing options...
dagobaking Posted December 5, 2017 Share Posted December 5, 2017 Thank you! Link to comment Share on other sites More sharing options...
registrator2000 Posted January 26, 2018 Author Share Posted January 26, 2018 Addresses now updated for the new game version v1.10.64 Link to comment Share on other sites More sharing options...
vronykah Posted January 31, 2018 Share Posted January 31, 2018 I was using this all the time. Thanks for the update! Link to comment Share on other sites More sharing options...
scrivener07 Posted January 31, 2018 Share Posted January 31, 2018 Thanks for the update. Link to comment Share on other sites More sharing options...
HaywirePhoenix Posted February 28, 2018 Share Posted February 28, 2018 This is exactly what I was looking for, thanks!Please update to work with Fallout4 VR if it's possible? Link to comment Share on other sites More sharing options...
dagobaking Posted March 4, 2018 Share Posted March 4, 2018 Possible to get a new version for the latest update? Link to comment Share on other sites More sharing options...
registrator2000 Posted March 4, 2018 Author Share Posted March 4, 2018 I've now updated Autoload for v1.10.75 - it can be downloaded from Github Releases [v1.5.0]. I'm finding that updating mod descriptions to reflect new game versions is taking more time than actually updating the mods themselves, so I'll now post new releases on Github - do 'watch' the repository if you want to receive a notification when there is an update! The addresses that Autoload uses are sigscanned and do not have to be updated with new game versions; however the plugin uses F4SE functions that are version-specific and so it must be recompiled against the latest available F4SE version when it is out. I have also set up automated builds for Autoload on the Appveyor continuous integration service. Should I not be around, anybody can initiate a new automatic build by updating the F4SE revision and submitting a pull-request on Github. The build service will automatically build against the specified F4SE revision and produce a DLL that will work with that version. Link to comment Share on other sites More sharing options...
dagobaking Posted March 4, 2018 Share Posted March 4, 2018 Thank you! Link to comment Share on other sites More sharing options...
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