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vronykah

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Everything posted by vronykah

  1. Just a feature request. Under my profile 'user files' it shows all the mods that I've made/uploaded personally. I am currently a team member for a group mod (Creative Clutter) and have helped on another mod as well. These mods list my profile name under the "Created by" section on the mod page. These mods only show under the profile of the uploader. It would be nice if these mods also showed up under my profile so that anyone who is interested in my work can also see the work I've contributed to as well. Thanks!
  2. Wonderful image work on display here. I appreciate the commentary. Sometimes it lined up with my own perspective and other times was different. As always, art is intriguing in how it connects with people in different ways - and also draws us together. Well done to all.
  3. V's Stylish Decor. It's a great mod, if I do say so myself.
  4. <cackles to self while fiendishly rubbing palms together> I am so excited to see what comes from this. I have long thought the screenshot community needed some more attention and I love seeing them get it. Further, it gives me the opportunity (as one who doesn't have time to go through the image section daily) an opportunity to see new artists I may have missed in the past. Perhaps this competition will help me find new artists for my community art mod. So excited!
  5. So excited by this news! Love seeing the nexus community artists getting some attention!
  6. Great choice for an interview and excellent mods. Can't play without them.
  7. +1 for Snappy HouseKit It has basically every kit that is in the base game, including DLC as another mod option. There are also wallpapers and carpets as well. That's my favorite for buildings. If you need decorations...well, I'll add my own shameless plug. :smile:
  8. Great choice for an interview. Love these mods.
  9. Great interview...looking forward to the game.
  10. Great interview. I have been looking forward to this!
  11. Looking forward to this! These articles are really helping me find new and interesting mods that I might normally not hear about. Thanks!
  12. Thanks for sharing another interesting article/interview. I am really enjoying these.
  13. Another month, another awesome giveaway.
  14. Here's a basic copy/paste of some advice I gave a new modder a while ago. I changed it to include info about replacing a texture, which will be easier. I started trying to mod last year around July and released my first decoration mod at the beginning of October. It all started with a simple goal: Change the bed blanket texture to something I liked better. I think having a small goal helped. Do one thing and follow it all the way through to the finish to understand the process. I use all free programs: Paint.NET, Gimp, Nifskope, Outfit Studio, FO4Edit and BAE to extract the meshes/textures/materials from the game. So to learn and accomplish this basic process of changing the blanket (other people may have learned this differently) Step 1 - Open up the files from the game to see how the meshes, textures and materials all connect to each other. Step 2 - Make a new texture for the one you want to change, I literally opened the default texture and made a big X on it, just so I'd be able to see if it changed in game. (Don't overwrite game texture. Make a new save in your Data folder - in the appropriate location, eg. data/texture/yourname/clothes/yourmoddedclothes), if a replacer, remove the "yourname" part. Step 3 - Take the mesh and material file for your item and create new ones, with links to your new texture. Step 4 - Put it all together in an esp. Use FO4Edit and look at another mod to see how they "connect," similar to how you did with the default item. Do the same for your single item. Save in new esp named "test" or something. Step 5 - Zip/archive your esp with your new texture, material or mesh. Step 6 - Using NMM, add your zipped mod to your game. Step 7 - Stand back in awe at your bed with an X on it. I watched a few FO4Edit tutuorials to learn the basics, took a mod that did what I wanted to do and opened it up and reverse engineered how it all fit together in the esp. These are the basics, and there is some learning and more detail to each of these steps. This was a great way for me to figure out how everything connects together and ends up in the game. With this base knowledge I was able to move on to more complex items. To simplify this in the beginning, you can replace the current textures before you move on to making custom ones. Just use the same file name as the original game texture, and also the file structure. Start with one item - such as the army fatigues. Steps 3-6 can be ignored for a replacer, unless you get fancy with custom mapping. Anyway, my best piece of advice I'll repeat: Try one small thing and see it all the way through to the end. You're less likely to be overwhelmed or discouraged. Use google or forum searches to try to find answers to questions before posting. Most times the answers are already out there. At least they were for me - so you should be able to do this with all those resources. Hopefully my outline will help shorten your search and point you in the right direction. Good luck!
  15. When I read this, It sounded so similar that I actually checked - and this is basically an exact post you made twice before. I can see you are very interested in this project. Changing colors on a texture or overlaying a logo are actually great "starter" things to try to learn to mod. Since your request is so extensive and so specific for your own personal gaming experience, it's unlikely anyone would invest that much time, which is probably why no one has taken it on. If you are interested in trying to do this for yourself, I can give you some basic tips. Just reply back here.
  16. Very interesting interview. Arthmoor is certainly an asset to this community.
  17. This is the mod I used. I created a glass floor over the water at Taffington. Then I put lights under the water for a neat nighttime effect (but I guess that's off topic). There were also doorway pieces and a few colored options as well in addition to what RedRocketTV mentioned. I'm pretty sure there was also an option for wood trim - so walking the line between rustic and perfectly clean. I almost didn't download it because of all the extra items included but that is where xedit is your friend. SOE is an excellent mod and would likely have all you are looking for. I preferred DDP AIO (when only considering glass pieces) simply because of the wood option. edit: In my barely wakeful state I didn't notice page 2 and that you already tried it...sorry!
  18. I've always had a PC in my home since I can remember, my dad did some programming in the early 80's (showing my age here). My daughter, after moving out and having her PC become dated, raved about her xbox because it "only" cost $300 and look at all she can play! I have to admit, when she'd come over weekly for our family day, she'd bring the xbox (maybe xbone, no idea - never paid attention), it was easy for her to set up and get gaming while we gamed on laptops. Very different from those bitchin LAN parties we used to do in the late 90's early 2000's. Of course, we bought her a gaming Laptop (still not as good as a desktop, but she needs the flexibility) for xmas, and wouldn't you know - I haven't heard about an xbox since then. Weird. Now we sit all three of us on the couch, two laptops and my PC hooked up to the TV for "family time." I swear we interfaced during dinner! So that's us every week, living the PC life - gaming and chatting about what game we are playing, quest we are on, etc. So....I got off topic. Oh well. Now you know too much about me!
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