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Riverwood Expansion Project


KaptTorbjorn

Just to see what people are interested in  

51 members have voted

  1. 1. What sort of stuff would you like to see in Riverwood? Pick any that you'd want to see.

    • A recruitable dog (the owner of Stump given another that he's willing to sell)
    • An apotecary that sells alchemy ingredients and potions
    • A new companion
    • More explorable areas nearby
    • Tougher nearby enemies
    • Custom Riverwood guards
    • Quests!
    • Other (post in comments)


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Know nothing about creating Mods so have no idea how difficult this could be.

 

But how about and Archery competition bet with Faendal as a side mission.

 

Simple Idea is you add a Archery range, and have a series of bets with Faendal to see who can hit the target closest to the middle.

 

Difficultly could be increased throughout different levels by increasing the distance to the target, and by adding movement to the Target via having it able to swing on some rope just like a pendulum, speed of movement could also be increased under these conditions to increase difficulty.

 

Reward could be Faendal teaches you what he knows about Archery without paying the costs for each round you win, hence 5 rounds with increased difficulty available in order to learn all you can from him.

 

Rules could be, you need to win the current Level in order to progress to the next and it costs you 100 Gold each time you lose a try, but you could keep going forever until you achieve all 5 levels, the better you do just makes the achievements cheaper to accomplish the less chances to need to win, could even work out more expensive than just paying for the lessons if you lose enough times its just the gamble you take.

 

Good idea. I'm pretty sure it's possible, but not until the CK comes out.

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Vote: Other - I'd really like to see lumberjacks!!! You always see cut wood, never a tree getting hacked down. A tree-chopping animation doesn't have to fell the tree - the woodman could stop when a PC is near 'for safety's sake'. If the lumberjack (s) is put near a different tree each time, it won't matter that the tree itself is never cut down. Unless someone wants to sit and watch - it'd basically be like farmers and hoes, he'd chop a bit here, then move on. I don't need to full first-swing-to-TIMBERRRRR!!!! I just want the appearance of lumberjacks!!

 

Also, that alchemist's location you have marked out would be gorgeous with a gazebo! Hanging herbs from an arbor, a small flowergardn of usefull herbs, mixing potions in the sunlight with the sound of the river oh-so-close, taking a break on a bench to chat with the locals, swatting bees away, etc... definately a gazebo! :)

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