MisterB1969 Posted March 31, 2017 Share Posted March 31, 2017 Hey there folks! I have an idea, which could either be easy or complex to implement depending on the direction it goes. But here is my idea, I would like to introduce a Social Class system that is generic enough for any character concept. In general, the mod assumes the kind of world the character grew up in. And that choice would grant starting equipment for the character. Now I am not fluent or have any knowledge as far as questing and scripts go, but I imagine something like this. Might require a MCM menu (perhaps). So , I know I would definetly need help in constructing the mod, unless some one else is willing to. But here are the Social Classes that have entered my mind, going from lowest to highest. 1) Peasant Class -"peasant, farmer , servant, laborer, beggar, criminal. "2) Freeman Class - "Farmer, Entertainer, freeman, laborer"3) Craftsmen Class - "Laborer, Craftsmen,Merchants, Alchemist"4) Merchant Class - "Businss Owner, Merchant, Inn keeper. Soldiers,Scholar, Mage" 5) Lower Nobility - "Priest, Upper Class, Land -owners, minor political positions, Nobility with no title. "6) Middle Nobility Class - "low Nobility, Thane, Court Wizard, High Priest"7) High Nobility Class - "High Nobility, Jarl" (Maybe be available for selection)8) Emperor (shouldn't be available) THIS should represent the players upbringing, not their particular position in society. So this is often the profession of their parents. Each category would provide bonus equipment to fit the role of that particular class. And perhaps even additional starting gold, though this shouldn't be very extreme. The whole point is to grant "Free equipment" over extra spending money. The division could get a bit more technical, and precise , which might be a good way to go as well. Peasant/Farmer/LaborerCraftsmanMerchant ClassMilitant ClassMage ClassLand OwnerPriest ClassGentlemen Class (a kind of nobility without title)Lower NoblityHigh Nobility Let's Discuss!! Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted March 31, 2017 Share Posted March 31, 2017 I've been curious about someting like this, but with more of a focus on skills than equipment. Link to comment Share on other sites More sharing options...
MisterB1969 Posted March 31, 2017 Author Share Posted March 31, 2017 I thought about encorporating that into the system. Would be a nice addition to say, especially Requiem. Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted April 1, 2017 Share Posted April 1, 2017 People always seem to be complaining about how everyone can cast spells and smith and everything. I actually like the lack of classes in games, so I can do what I want, but the background seems to be the compromise I'm looking for. I think the real trick to something like this would be to make that class matter, probably affect your speechcraft depending on who you're talking to. Link to comment Share on other sites More sharing options...
SoulThievery Posted April 1, 2017 Share Posted April 1, 2017 Might work well with some alternate start mods and ideas for alternate start mods too, ones that rework/remake the intro. Link to comment Share on other sites More sharing options...
MisterB1969 Posted April 29, 2017 Author Share Posted April 29, 2017 (edited) So I got some inspiration recently, so wanted to expand on the subject since it's been a while. General Guideline would be to let a background give 15 free points to develope your background. Sample Backgrounds:Peasant/Farmer/Laborer (+5 Smithing, Lock pick , and Pickpocket) Free Iron Dagger or ClubEntertainer (+10 speechcraft, +5 smithing) Free InstrumentHunter/Rural (+7 Sneak, +7 marksmanship) Free Bow and 12 iron arrows.Brigand/Outlaw (+7 two handed, +8 light armor) Free Iron Great SwordCraftsman (+10 smith, +5 speechcraft) Free Woodsman AxeMerchant Class (+15 speechcraft) + 300 spetimsMilitant Class (+5 One handed, Block, Heavy Armor) Free Iron Sword, Iron ArmorMage Class (+8 Alteration, +7 Destruction) Two Free Scrolls, Two Free Magicka PoitionsPriest Class (+10 Restoration, +5 Illusion ) Two Free healing Potions ?Artistocrat (+10 speech, +5 one handed) +600 septims, Free Steel Sword Edited April 29, 2017 by MisterB1969 Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted April 29, 2017 Share Posted April 29, 2017 I'd add Street Rat or Orphan with +5 to Sneak, Lockpick and Pickpocket, or drop lockpick and double down on pickpocket and/or sneakI'd shift Peasant/Laborer/Farmer, maybe to a +5 to One and Two handed (they use tools)I'd add an Alchemist background +10 or 15 Alchemy I'd also suggest not worrying about being totally balanced. I think you'd probably appeal to more RP/Immersion gamers by having them well reasoned boosts rather than making sure everyone is equal. Link to comment Share on other sites More sharing options...
MedicinalFoetus Posted April 29, 2017 Share Posted April 29, 2017 (edited) Would work very well with Oblivion or Morrowind (especially Morrowind because the way that the dialogue is handled in that game would allow for potentially hundreds of changes to the general dialogue of NPC's depending on your standing to really enforce it though to a certain extent this feature is already present in Morrowind anyway through the Reputation stat.). Would not work with Skyrim (edit: except as a stand in for classes which seems to be what you're getting at, at which point why not just use Character Creation Overhaul or some other class mod?) because there's effectively no way to really enforce it or make it matter given that disposition and speechcraft are effectively irrelevant in Skyrim. Good idea for a different game. Edited April 29, 2017 by MedicinalFoetus Link to comment Share on other sites More sharing options...
MisterB1969 Posted May 1, 2017 Author Share Posted May 1, 2017 (edited) Okay, so here's what I got so far. In Ascending order (so from lowest background to highest) I am purposefully trying to stay away from a +15 bonus, because essentially this could allow a stat above 25 to 30 depending on the race. STREET RAT/ORPHAN (+5 sneak, lock pick, and pick pocket)BRIGAND (+10 Two Handed, +5 Light Armor) Free Great SwordHUNTER (+5 Sneak, +10 Marksmanship) Free Bow and 12 arrowsLABOURER (+5 One and Two Handed) Free ClubSKALD (+10 Speech-craft, +5 Light Armor, +5 One Handed) Free InstrumentALCHEMIST (+10 Alchemy) Two Free healing potionsCRAFTSMAN (+10 Smithing) Free Woodsman AxeMERCHANT (+10 speech-craft) +300 septimsMILITIA (+10 Block, +5 One Handed, +5 Heavy Armor) Free Iron Sword and ShieldPRIEST (+10 Restoration) Free Amulet of the Divines and RobesACADEMIC (+10 Alteration, +10 Destruction) Free ScrollsARISTOCRACY (+10 Speech-craft, +10 One handed) +600 septims , Free Steel Sword , Edited May 1, 2017 by MisterB1969 Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted May 2, 2017 Share Posted May 2, 2017 That looks really cool. Link to comment Share on other sites More sharing options...
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