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Idea for a Social Standing/Class Mod


MisterB1969

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Hey there folks! I have an idea, which could either be easy or complex to implement depending on the direction it goes. But here is my idea, I would like to introduce a Social Class system that is generic enough for any character concept. In general, the mod assumes the kind of world the character grew up in. And that choice would grant starting equipment for the character. Now I am not fluent or have any knowledge as far as questing and scripts go, but I imagine something like this. Might require a MCM menu (perhaps).

 

So , I know I would definetly need help in constructing the mod, unless some one else is willing to.

 

 

But here are the Social Classes that have entered my mind, going from lowest to highest.

 

1) Peasant Class -"peasant, farmer , servant, laborer, beggar, criminal. "

2) Freeman Class - "Farmer, Entertainer, freeman, laborer"

3) Craftsmen Class - "Laborer, Craftsmen,Merchants, Alchemist"

4) Merchant Class - "Businss Owner, Merchant, Inn keeper. Soldiers,Scholar, Mage"

5) Lower Nobility - "Priest, Upper Class, Land -owners, minor political positions, Nobility with no title. "

6) Middle Nobility Class - "low Nobility, Thane, Court Wizard, High Priest"

7) High Nobility Class - "High Nobility, Jarl" (Maybe be available for selection)

8) Emperor (shouldn't be available)

 

 

THIS should represent the players upbringing, not their particular position in society. So this is often the profession of their parents. Each category would provide bonus equipment to fit the role of that particular class. And perhaps even additional starting gold, though this shouldn't be very extreme. The whole point is to grant "Free equipment" over extra spending money.

 

The division could get a bit more technical, and precise , which might be a good way to go as well.

 

Peasant/Farmer/Laborer

Craftsman

Merchant Class

Militant Class

Mage Class

Land Owner

Priest Class

Gentlemen Class (a kind of nobility without title)

Lower Noblity

High Nobility

 

Let's Discuss!!

 

 

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People always seem to be complaining about how everyone can cast spells and smith and everything. I actually like the lack of classes in games, so I can do what I want, but the background seems to be the compromise I'm looking for. I think the real trick to something like this would be to make that class matter, probably affect your speechcraft depending on who you're talking to.

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  • 4 weeks later...

So I got some inspiration recently, so wanted to expand on the subject since it's been a while.

 

General Guideline would be to let a background give 15 free points to develope your background.

 

Sample Backgrounds:

Peasant/Farmer/Laborer (+5 Smithing, Lock pick , and Pickpocket) Free Iron Dagger or Club

Entertainer (+10 speechcraft, +5 smithing) Free Instrument

Hunter/Rural (+7 Sneak, +7 marksmanship) Free Bow and 12 iron arrows.

Brigand/Outlaw (+7 two handed, +8 light armor) Free Iron Great Sword

Craftsman (+10 smith, +5 speechcraft) Free Woodsman Axe

Merchant Class (+15 speechcraft) + 300 spetims

Militant Class (+5 One handed, Block, Heavy Armor) Free Iron Sword, Iron Armor

Mage Class (+8 Alteration, +7 Destruction) Two Free Scrolls, Two Free Magicka Poitions

Priest Class (+10 Restoration, +5 Illusion ) Two Free healing Potions ?

Artistocrat (+10 speech, +5 one handed) +600 septims, Free Steel Sword

Edited by MisterB1969
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I'd add Street Rat or Orphan with +5 to Sneak, Lockpick and Pickpocket, or drop lockpick and double down on pickpocket and/or sneak

I'd shift Peasant/Laborer/Farmer, maybe to a +5 to One and Two handed (they use tools)

I'd add an Alchemist background +10 or 15 Alchemy

 

I'd also suggest not worrying about being totally balanced. I think you'd probably appeal to more RP/Immersion gamers by having them well reasoned boosts rather than making sure everyone is equal.

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Would work very well with Oblivion or Morrowind (especially Morrowind because the way that the dialogue is handled in that game would allow for potentially hundreds of changes to the general dialogue of NPC's depending on your standing to really enforce it though to a certain extent this feature is already present in Morrowind anyway through the Reputation stat.). Would not work with Skyrim (edit: except as a stand in for classes which seems to be what you're getting at, at which point why not just use Character Creation Overhaul or some other class mod?) because there's effectively no way to really enforce it or make it matter given that disposition and speechcraft are effectively irrelevant in Skyrim.

 

Good idea for a different game.

Edited by MedicinalFoetus
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Okay, so here's what I got so far. In Ascending order (so from lowest background to highest) I am purposefully trying to stay away from a +15 bonus, because essentially this could allow a stat above 25 to 30 depending on the race.

 

STREET RAT/ORPHAN (+5 sneak, lock pick, and pick pocket)

BRIGAND (+10 Two Handed, +5 Light Armor) Free Great Sword

HUNTER (+5 Sneak, +10 Marksmanship) Free Bow and 12 arrows

LABOURER (+5 One and Two Handed) Free Club

SKALD (+10 Speech-craft, +5 Light Armor, +5 One Handed) Free Instrument

ALCHEMIST (+10 Alchemy) Two Free healing potions

CRAFTSMAN (+10 Smithing) Free Woodsman Axe

MERCHANT (+10 speech-craft) +300 septims

MILITIA (+10 Block, +5 One Handed, +5 Heavy Armor) Free Iron Sword and Shield

PRIEST (+10 Restoration) Free Amulet of the Divines and Robes

ACADEMIC (+10 Alteration, +10 Destruction) Free Scrolls

ARISTOCRACY (+10 Speech-craft, +10 One handed) +600 septims , Free Steel Sword ,

Edited by MisterB1969
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