luddemann Posted February 3, 2012 Share Posted February 3, 2012 I mean, look at the guild and many of the quests. If you want to complete more than like 30% of the game you have to do some pritty horrible things:Thieves Guild is way more evil than oblivion, for instance i really felt sorry for that poor mead maker. Dark brotherhood is well... Dark :PCompanions seemed at first to be like fighters guild, but then you turned into a werewolf. That's not a nice thing to be. And dont tell me: dont be a werewolf! You still have to help your werewolf friends. College of winterhold was the nicest it seems. The only good guys. But still not that good. Oblivions mages guild hunted down evil necromancers. Here we just did some research. All the artifacts (except dawnbreaker and spellbreaker (and namiras ring?)), which in my opinion are some of the most intersting parts of the game, you have to do some really wicked acts to do. I wish skyrim opened for some different types of characters. Maybe the nine divines could have their own artifacts. Link to comment Share on other sites More sharing options...
justwannaddl Posted February 3, 2012 Share Posted February 3, 2012 I wouldn't say it is for evil characters so much as it is more friendly towards evil characters. The daedric quests in general were darker though you generally had a choice on how to do them. Meridia, Peryite, Azura, Clavicus Vile, Malacath, Sanguine and Sheogorath's could end relatively benignly. To get the most out of the game though, you really can't keep your hands clean. Link to comment Share on other sites More sharing options...
luddemann Posted February 3, 2012 Author Share Posted February 3, 2012 I agree with you on that. But still there is much room for some more niceties. One thing that I would have loved is that once you become the guild leader, you should be able to decide how the guild is being run. For instance:Mages guild: Opening up to skyrim. Starting helping the people. OR: closing up, maxing out studying. Dark brotherhood: (I REALLY MISSED THIS ONE!) Go back to the real dark brotherhood, with the five tenets and all. OR: continue on like Astrid did.Thieves guild: Go pritty ruff. Everything except killing is allowed. Steal from everyone. OR: do it the robin hood fashion, like oblivion. Companions: Go really feral. Everyone becomes werewolves. OR: realize that being a werewolf sucks and cleanse everyone of it. This would really help us define our character, plus it way more realistic that the guild master is taking decisions. Link to comment Share on other sites More sharing options...
TimF Posted February 3, 2012 Share Posted February 3, 2012 I mean, look at the guild and many of the quests. If you want to complete more than like 30% of the game you have to do some pritty horrible things:Thieves Guild is way more evil than oblivion, for instance i really felt sorry for that poor mead maker. Dark brotherhood is well... Dark :PCompanions seemed at first to be like fighters guild, but then you turned into a werewolf. That's not a nice thing to be. And dont tell me: dont be a werewolf! You still have to help your werewolf friends. College of winterhold was the nicest it seems. The only good guys. But still not that good. Oblivions mages guild hunted down evil necromancers. Here we just did some research. All the artifacts (except dawnbreaker and spellbreaker (and namiras ring?)), which in my opinion are some of the most intersting parts of the game, you have to do some really wicked acts to do. I wish skyrim opened for some different types of characters. Maybe the nine divines could have their own artifacts. Spellbreaker involves helping Petryte... Who... well... wants to bestow a "blessing" on the Nirn. Link to comment Share on other sites More sharing options...
thesapien Posted February 3, 2012 Share Posted February 3, 2012 I would say it's even worse than you described. Anywhere you travel, people and creatures just all want to kill you, so you're encourage (expected even) to kill them first, often before saying hi. See some strangers up ahead? Better sneak and kill them. You're discouraged from talking to most anyone you encounter because talking just gives them time to surround you. Wildlife and creatures seem to have no survival sense in avoiding danger. A single wolf will attack without its pack. Bears aren't happy to let you sneak by. I don't how bandits get by with what they steal because they're not open to trade. I mean, I get why, I just wish for more variety and "realistic" behavior. Maybe have some crazed bears, some bandits there to trap you, etc. but not all. Link to comment Share on other sites More sharing options...
chanchan05 Posted February 3, 2012 Share Posted February 3, 2012 I mean, look at the guild and many of the quests. If you want to complete more than like 30% of the game you have to do some pritty horrible things:Thieves Guild is way more evil than oblivion, for instance i really felt sorry for that poor mead maker. Dark brotherhood is well... Dark :PCompanions seemed at first to be like fighters guild, but then you turned into a werewolf. That's not a nice thing to be. And dont tell me: dont be a werewolf! You still have to help your werewolf friends. College of winterhold was the nicest it seems. The only good guys. But still not that good. Oblivions mages guild hunted down evil necromancers. Here we just did some research. All the artifacts (except dawnbreaker and spellbreaker (and namiras ring?)), which in my opinion are some of the most intersting parts of the game, you have to do some really wicked acts to do. I wish skyrim opened for some different types of characters. Maybe the nine divines could have their own artifacts. Namira's ring is evil. You kill someone to get the ring. I'm more inclined to think of Azura's Star as not evil. And I even feel that Black Star is evil. Link to comment Share on other sites More sharing options...
luddemann Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) Sure sure about those artifacts. Didnt really think right. But what you say only underlines my point. I hope bethesda takes this into account in their next release. Edited February 4, 2012 by luddemann Link to comment Share on other sites More sharing options...
gsmanners Posted February 4, 2012 Share Posted February 4, 2012 It's not hard to be nice. It's just not fun to be nice. The evil side of this game was obviously far more polished and thoroughly developed than the good side. Bard's College: Good, but very short and not all that fun.Companions: Mostly good, but it often makes you wonder who the good guys are at times.Thieves Guild: Evil, but not murderously so.Dark Brotherhood: Evil and loving it. A very disturbingly well-developed quest line.Civil War: Dark and depressing. War is hell.Main Quest: Cynical and brutal at times. Hard to sympathize with their most well-developed characters (ahem, Delphine and Esbern).Divine Quests: There's precious few of these, but they are nice (when they actually work right).Daedric Quests: There are a number of good quests, but the evil ones are spectacularly evil. The relatively good daedric princes tend to be pushy and arrogant, even when they have every reason to not be.Bounty Quests: If you've done one, you've done them all.Dungeons: Fairly predictable, but still quite good if you don't mind them being predictable.Thane Quests: Good, though good luck getting these finished without a lot of wiki help. Link to comment Share on other sites More sharing options...
noobfers Posted February 4, 2012 Share Posted February 4, 2012 I agree with you on that. But still there is much room for some more niceties. One thing that I would have loved is that once you become the guild leader, you should be able to decide how the guild is being run. For instance:Mages guild: Opening up to skyrim. Starting helping the people. OR: closing up, maxing out studying. Dark brotherhood: (I REALLY MISSED THIS ONE!) Go back to the real dark brotherhood, with the five tenets and all. OR: continue on like Astrid did.Thieves guild: Go pritty ruff. Everything except killing is allowed. Steal from everyone. OR: do it the robin hood fashion, like oblivion. Companions: Go really feral. Everyone becomes werewolves. OR: realize that being a werewolf sucks and cleanse everyone of it. This would really help us define our character, plus it way more realistic that the guild master is taking decisions.I really agree with you this would be a great MOD-Idea.Maybe someone should start a discussion, where everybody could speak about his own MOD-Ideas Link to comment Share on other sites More sharing options...
Rennn Posted February 4, 2012 Share Posted February 4, 2012 (edited) I mean, look at the guild and many of the quests. If you want to complete more than like 30% of the game you have to do some pritty horrible things:Thieves Guild is way more evil than oblivion, for instance i really felt sorry for that poor mead maker. Dark brotherhood is well... Dark :PCompanions seemed at first to be like fighters guild, but then you turned into a werewolf. That's not a nice thing to be. And dont tell me: dont be a werewolf! You still have to help your werewolf friends. College of winterhold was the nicest it seems. The only good guys. But still not that good. Oblivions mages guild hunted down evil necromancers. Here we just did some research. All the artifacts (except dawnbreaker and spellbreaker (and namiras ring?)), which in my opinion are some of the most intersting parts of the game, you have to do some really wicked acts to do. I wish skyrim opened for some different types of characters. Maybe the nine divines could have their own artifacts. Thieves Guild is optional, but it was a bad idea to force you to join in the main quest. The Dark Brotherhood is an evil faction. It would be a terrible idea to make them less dark. Werewolves are not evil, any more than bears are evil. Necromancers are not evil. What use is a body after it's dead? The Mages' Guild in Oblivion was more evil than most individual Necromancers, though the King of Worms himself was clearly evil, as were his direct followers. The College of Winterhold is good. I get the sense that you're not aware of any moral shades of gray. Edited February 4, 2012 by Rennn Link to comment Share on other sites More sharing options...
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