Qwibart Posted February 3, 2012 Share Posted February 3, 2012 There's an armor that I want to make High-res, I tried to Google a tutorial but all I can find is how to change texture, does anyone have any suggestion? please? Link to comment Share on other sites More sharing options...
ooofbaer Posted February 3, 2012 Share Posted February 3, 2012 You're going to have to change the texture to make the texture high res. Basically, what you have to do is replace the vanilla, low res texture with content that is of a higher res. There's no way around that. Find that tutorial again, and get to doing what it tells you to do. All you have to do to make sure that the texture is high res is to increase the resolution of the canvas, which is 512x512 for vanilla textures; up this to 1024x1024 and/or 2048x2048 for your high res version. Then use/make appropriately high res textures for these files. Link to comment Share on other sites More sharing options...
amycus Posted February 3, 2012 Share Posted February 3, 2012 (edited) 2 ways:Either you just enlarge the vanilla texture, and use it as a base to paint an entirely new one. More time consuming, but can give you better results depending on how good you are at painting with photoshop. Having some high resolution pictures of various materials helps. Or, which most of the "high resolution texture" mods I have seen seem to do, just enlarge the vanilla texture and then use photoshop to "sharpen" the picture. Doesnt take much time, but the result will never be as good as what Bethesdas staff originally had. Just google "sharpen images photoshop" for a tutorial, or just use this one for example: http://www.photoshopessentials.com/photo-editing/sharpen-high-pass/ Edited February 3, 2012 by amycus Link to comment Share on other sites More sharing options...
Qwibart Posted February 3, 2012 Author Share Posted February 3, 2012 Thank you very much guys Link to comment Share on other sites More sharing options...
Ghogiel Posted February 3, 2012 Share Posted February 3, 2012 A LOT of what looks low res is compression artifacts in the normal map. You can't simply blur those out without being destructive. You basically have to do new bake, which would require a highpoly model. Link to comment Share on other sites More sharing options...
squidge316 Posted April 19, 2019 Share Posted April 19, 2019 What I discovered is to make HD versions of the textures you have to re-make the texture from the 256x256 size to perhaps 2048x2048 size. The UV mapping of the 3D model usually fit this new bigger texture onto the existing mesh. You have to do re-do the Normal maps as well. Link to comment Share on other sites More sharing options...
Tasheni Posted April 20, 2019 Share Posted April 20, 2019 (edited) You can't pimp a low resolution texture to a high one. No way. If you increase the resolution, pixels will be added that not exist in reality and this will always result in bad quality.You can use vanilla dds files as a base and alter the resolution to have the size you want to work with. But you need to paint your own high resolution texture over it.You need to redo the normal maps. I use the free software Materialize. You have to create height maps from your texture to do the normal maps. But it's easy to do and the results are astonishing - even for low resolution textures. Edited April 20, 2019 by Tasheni Link to comment Share on other sites More sharing options...
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