Zapata935 Posted February 3, 2012 Share Posted February 3, 2012 I am laying down a challenge to every landscape modder to create a walkable path around every water way and bye way in Tamriel. Including sea, lake and river. Re-arrange the landscape accordingly and includes what most modders forget is the TPG grids aswell! The winner will be announced on 28th August 2012. Have Fun! Link to comment Share on other sites More sharing options...
Lanceor Posted February 4, 2012 Share Posted February 4, 2012 While it's definitely do-able, a mod like that would likely conflict with a LOT of other mods. For example, NPCs would be walking into walls if the Lost Spires or Verona house was installed, two of the popular, bug quest mods. Not to mention all the Unique Landscape mods that would either overwrite it or get overwritten by it. When it comes to the Tamriel worldspace, the general rule is to modify only what you have to. Link to comment Share on other sites More sharing options...
David Brasher Posted February 4, 2012 Share Posted February 4, 2012 (edited) You would need like one patch for almost every Unique Landscapes Mod and a patch for Roads and Bridges. The modder who built this could spend the next couple of years building patch after patch after patch, answering mail to say he will not build a patch for a lesser-known mod, or just regretting he ever built the mod in the first place. I suppose he could lay down the law and draw the line somewhere, and say, "I will patch for this and this, but I will patch for nothing else in the world. If you use my mod, you may not use any other mods that conflict with it and you will get no support if you try to." Regarding the issue of it being advisable to edit as little of the landscape as possible, when I build a new dungeon mod, I tend to center my dungeon entrance and all my associated clutter in one exterior cell. That way if I ever need to build a patch, there is only one conflicting cell to worry about. Edited February 4, 2012 by David Brasher Link to comment Share on other sites More sharing options...
Fonger Posted February 4, 2012 Share Posted February 4, 2012 I am laying down a challenge to every landscape modder to create nice challenge what's the prize Link to comment Share on other sites More sharing options...
Zapata935 Posted February 16, 2012 Author Share Posted February 16, 2012 (edited) Mankind will succeed! Edited February 16, 2012 by Zapata935 Link to comment Share on other sites More sharing options...
Zapata935 Posted February 16, 2012 Author Share Posted February 16, 2012 (edited) I guess the prize is a lesson in how to path grid, an education in how your mod may screw up loads of other mods! The challenge was to understand that! Edited February 16, 2012 by Zapata935 Link to comment Share on other sites More sharing options...
Nephenee13 Posted February 20, 2012 Share Posted February 20, 2012 I guess the prize is a lesson in how to path grid, an education in how your mod may screw up loads of other mods! The challenge was to understand that! Ok, are you going to do it yourself? Link to comment Share on other sites More sharing options...
Zapata935 Posted February 20, 2012 Author Share Posted February 20, 2012 I guess the prize is a lesson in how to path grid, an education in how your mod may screw up loads of other mods! The challenge was to understand that! Ok, are you going to do it yourself?A good response, a clever one! To do it is impossible! That is why I suggested it in the first place. Best Wishes Zapata935 Link to comment Share on other sites More sharing options...
ponyboy10 Posted February 20, 2012 Share Posted February 20, 2012 I almost never stay on pathways... So what actually screws up? Link to comment Share on other sites More sharing options...
Zapata935 Posted February 20, 2012 Author Share Posted February 20, 2012 I almost never stay on pathways... So what actually screws up?Nif files sliding down impossible inclines because the game engine can not place them there. would be my first choice! Link to comment Share on other sites More sharing options...
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