Tamara Posted April 2, 2017 Share Posted April 2, 2017 Hi Folks, I'm helping YamiElisa convert her beautiful Ambrosia Fashions from Oldrim to Skyrim SE. I had no trouble updating the main version, which YamiElisa has posted on Skyrim SE. there have been 89 downloads and no complaints. I tackled the Merchant version. It works in Oldrim, but when I try it in Skyrim SE, I only get the greetings and no Merchant dialogue. To convert the mod, I had first ran the meshes through ousnius's SSE NIF Optimizer v2.5, then made a 7zip file, installed with Nexus Mod Mgr and ran it through the SE CK. I finished off with cleaning with SSEEdit. When I did the Merchant version, I used the converted folders of meshes and textures and made a new 7zip with the Merchant esp and did the same CK and cleaning procedure. Everything looks right - the merchant is alive, the inventory chest is hidden, etc, but she only greets my character with the standard greetings. I looked in the CK in both Oldrim and Skyrim SE to see if there were any differences in how the Merchant was set up, but I couldn't see any. Any help will be appreciated. This is a lovely little mod and deserves to be fully realized. https://www.dropbox.com/s/69mjzsmtmvlyhjm/Ambrosia%20Fashions%20SE-9206-1-2.7z?dl=0https://www.dropbox.com/s/ysm20sjohvzg8sv/Ambrosia%20Fashions%20Merchant%20Edition%20SE%20v1.7z?dl=0 Link to comment Share on other sites More sharing options...
Deleted3897072User Posted April 2, 2017 Share Posted April 2, 2017 Is it something as simple as a missing SEQ file? Does the dialogue start working if you do F5/F9? Link to comment Share on other sites More sharing options...
Tamara Posted April 3, 2017 Author Share Posted April 3, 2017 Is it something as simple as a missing SEQ file? Does the dialogue start working if you do F5/F9?Hi, thank you for responding. Neither F5 nor F9 did the trick. I tried using SSEEdit to create the seq file. It processed the mod, but did not create one. Link to comment Share on other sites More sharing options...
Jebbalon Posted April 4, 2017 Share Posted April 4, 2017 I just recently added a Dwarven Sphere to my Room mod as a butler Merchant guy.I had to add the following two scripts to him so he'd be able to talk to player. defaultAllowPCDialogueScript.pscDescription : script will make this actor able to talk to the PC DLC2dunKagrumezFixupAV.pscDescription : Sets AV06=1, to work around a Hearthfire bug and allow the spider and sphere to be adopted normally. Second one you might not need. First one might help if your actor is custom maybe... Link to comment Share on other sites More sharing options...
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