Jump to content

Tamara

Premium Member
  • Posts

    81
  • Joined

  • Last visited

Everything posted by Tamara

  1. Wow! The sequel looks amazing. I like the way you have approached building a world space you can use in different ways over time for further adventures. I'm looking forward to being in these populated settings with Rigmor. I only recently discovered 'Rigmor of Bruma' and finished playing it today. Unlike some folks, I thought Rigmor's characterization fit her age and back story. The voice actress did a wonderful job showing Rigmor's different feelings and moods. I was dubious about how I would feel about starting the game all over again, but it was worth it for many reasons! There were only a few times when I thought I'd run into a brick wall. It was just a matter of making sure I'd done things the right way and triggered the scripts correctly. A couple of times it meant going back to an earlier save. I am really looking forward to visiting Cyrodiil with Rigmor. Thank you so much for all your hard work and generosity sharing Rigmor with us.
  2. Hi Folks, Problem disappeared. I moved Steam from c: to another drive. I heavily personalized Custom Favorites Menu based on the CFM Wardrobe version. Everything was working brilliantly until I moved my games. I have never used SKSE 64 in Skyrim SE. I use SKSE in Oldrim and CFM still works fine. Since the move, I can use the mouse to equip, unequip and choose different armor and wardrobe sets , but I have to use the Enter key to equip and unequip individual items in the different categories. This is what my CFM looks like: https://www.dropbox.com/s/07ba8jksi8rmebs/CFM%20v32%20a%20cr.jpg?dl=0 Well, several days later, it's now working. I have no idea why.
  3. I'm really sorry, but all in all, after using the new layout every day, I'm not happy with the changes, so I'm going to stick with the old layout as long as you will have it up.
  4. I've tried out the new layout for a couple of days. I like some things, will get used to others that I'm not crazy about and miss or prefer other things. I can see and appreciate all the hard work everyone put into the new design. For me, it is 'mostly good' and in some ways very good, but there are some things I would really like to see changed back. Particularly Like: 1. In Browse List Mode: I like the wide angle images 2. In Browse Mode: I like being able to easily choose from 2 tiles sizes, the list mode and the length of list. My own preference is List Mode with the longest number of files. 3. In Mod view: I like the size of the images when using the < > keys and the 'stream' of images below Will get used to if I have to: 1. The drop down menu design, but it is clunky, less professional looking and not as nice as the old style of ovals with smaller text inside 2. In the Update drop down menu: The absence of the 'x' for deleting the file in the list 3. I like the single column of files in browse mode with the background image on either side. It gives the atmosphere of the game and makes the layout special to Nexus. Needs a tweak: 1. On the front page, if I choose 'Today's Mods', it would be much better to have a consistent format showing the mods like they are in Browse Mode with pictures and descriptions. Because you have the newest files first in Browse Mode, it is easy enough to see what is newest and I wouldn't use this feature. 2.In 'Today's Mods' and 'Recent Activity' I like the separate lists of updated files. However, if a file is being tracked, the info is in the Update drop down list, so I'm not sure how folks use the info provided in this way. Miss a lot! Please change!: 1. Front page: The flyover info on the 'hot files' 2. In Browse Mode: the mode name in a title bar above the file image and description! It is Much harder to go through the list in the new layout. This is my biggest dislike. I might even say 'hate'. It does my head. 3. In List Mode: the smaller image size! Yes, I have a nice big screen, but not the biggest. I wonder how many folks are using smallish screens. 4: In Mod view: the icons for description, file, etc.! Icons break up the page view in a helpful way and make it easier to take in what is on the page. Overall criticism: The old website was less fussy and much easier to use. I tried it out on my Priv and I can see where the pages are much easier to see on my phone, but this is a PC (yes, and xbox) game, not a phone game and the mods are downloaded on to my PC, not my phone, so why all the emphasis on making it phone friendly? Please go back to making the pages 'PC friendly' rather than phone friendly. Please avoid the unhappiness we have in Skyrim where Beth made the interface xbox friendly instead of making 2 interfaces. In response to aogara, I've added comparison images in my dropbox. These are small jpg files. If they are too small, I can submit larger files. https://www.dropbox.com/s/jlnlmfh2ayfj3vp/Drop%20Down%20Menus.jpg?dl=0 https://www.dropbox.com/s/cxh36mokuor5cnn/Mod%20View%20icons%20on%20tabs.jpg?dl=0 https://www.dropbox.com/s/cxh36mokuor5cnn/Mod%20View%20icons%20on%20tabs.jpg?dl=0 https://www.dropbox.com/s/zt0f0n054cmazwo/New%20Files.jpg?dl=0 https://www.dropbox.com/s/llm7v0zp62ylu3y/Update%20Notification.jpg?dl=0 Thank you for all your hard work.
  5. Hi, thank you for responding. Neither F5 nor F9 did the trick. I tried using SSEEdit to create the seq file. It processed the mod, but did not create one.
  6. Hi Folks, I'm helping YamiElisa convert her beautiful Ambrosia Fashions from Oldrim to Skyrim SE. I had no trouble updating the main version, which YamiElisa has posted on Skyrim SE. there have been 89 downloads and no complaints. I tackled the Merchant version. It works in Oldrim, but when I try it in Skyrim SE, I only get the greetings and no Merchant dialogue. To convert the mod, I had first ran the meshes through ousnius's SSE NIF Optimizer v2.5, then made a 7zip file, installed with Nexus Mod Mgr and ran it through the SE CK. I finished off with cleaning with SSEEdit. When I did the Merchant version, I used the converted folders of meshes and textures and made a new 7zip with the Merchant esp and did the same CK and cleaning procedure. Everything looks right - the merchant is alive, the inventory chest is hidden, etc, but she only greets my character with the standard greetings. I looked in the CK in both Oldrim and Skyrim SE to see if there were any differences in how the Merchant was set up, but I couldn't see any. Any help will be appreciated. This is a lovely little mod and deserves to be fully realized. https://www.dropbox.com/s/69mjzsmtmvlyhjm/Ambrosia%20Fashions%20SE-9206-1-2.7z?dl=0 https://www.dropbox.com/s/ysm20sjohvzg8sv/Ambrosia%20Fashions%20Merchant%20Edition%20SE%20v1.7z?dl=0
  7. Okay, I've made some progress. 1. Unpack the skyrim-sound.bsa using BAE.exe Bethesda Archive Extractor (BSA and BA2) at Skyrim Special Edition Nexus - Mods and Community http://www.nexusmods.com/skyrimspecialedition/mods/974/? 2. Go 'OMG' - the number of different files for every conceivable minuscule situation. (There must be some duplicates in there!) 3. Download and use Skyrim Audio Converter at Skyrim Nexus - mods and community http://www.nexusmods.com/skyrim/mods/8303/? to convert mp3 to xwm files 4. Watch How to Replace Skyrim Music - Detailed Guide - YouTube 5. Rename the converted files to match the names in the sound folder you want to replace. 6. ..... I can't figure out how to put the sound files back into a bsa. I can see how to do it for a mod, but not just the sound files. Any ideas, folks?
  8. Wolfer4004, thank you for your response. However, that is what I did before posting my question and it doesn't work. It is not like Oblivion and Morrowind, unfortunately.
  9. Hi Folks, I hope you all had a great New Years Eve and are looking forward to a wonderful year ahead. In previous TES games, it was possible to change the basic battle, explore, etc music. I want to do the same now. Anyone figured it out? Simply putting 'battle' and 'explore' folders in the Music folder did not work. Ta,
  10. Thank you for the update on YouTube. very exciting progress. Have a joyous New Year.
  11. Tamara

    SKSE

    Happy Holidays and a safe, joyous New Year to everyone on the SKSE team. Thank you again for all your hard work.
  12. Hi gran172, I've done my best, but it ain't good enough! Would you please look at these msi benchmarks? I readup on clockblocker and set up a profile for skyrim se and oldrim and did the example with firefox. https://www.dropbox.com/s/k649xgtk4lygoma/CB%20SSE%20setup.jpg?dl=0 I don't know why there is an option for 3d_program and how to turn it on, if it should be on. benckmarks: https://www.dropbox.com/s/0ct2k7leukkmo2h/HardwareMonitoring%20Oldrim%20cb%20x64%20radpro%201206%2001.hml?dl=0 https://www.dropbox.com/s/7v73hi8canhvwk0/HardwareMonitoring%20SSE%20cb%20x64%20radpro%201206%2001.hml?dl=0 thank you for your continued support and advice.
  13. Thank you, goranpaa, I tried the 15.11.1 beta this morning. It was a bit slower. I made sure my computer was on performance and turned off Kaspersky. I am going to try the Clock blocker with the latest Crimson driver 16.11.5. Fingers crossed. I had to leave my woes aside to spend the day (happily) with my grandson. Has anyone looked at my MSI afterburner readouts? I am seriously at my level of incompetence. I don't know if there is something wrong with my hardware.
  14. So, is this right? I turned Anti- Aliasing off in SSE options page and in Radeon settings for SSE I changed setting the Anisotropic Filtering to 'use Application settings' instead of over-ride and set to AF level 2x.
  15. Thank you fort that. Do you have an AMD card? If so, do you run RadeoPro? What settings for Radeon or RadeonPro, if you have it? Ta Nvidia. I change the setting on the gfx card for vsync on, setting frame limit to 59.7 (so that a if it jumps it won't jump above 60) that's about it. I don't think the memory fixes are in the current ENB. So I was thinking if there are remnants of code from Skyrim or Fallout 4 in there that he has based the SE version on and they are not used or optimised they could be damaging your performance if you switch them on in the enblocal. Just a bit of an idea if you have been trying everything else. Current ENB version v.310 - color filters, programmable post process shaders and camera effects, bloom, subsurface scattering, depth of field, lens reflections, fps limiter, fps measure, screenshot capture. No memory management or AA/AF Thank you for giving my problem a try, Anya29, I tried your enblocal.ini settings. You are using the same version I had tried. I tried with and without the graphics card settings you suggested. No change. Noobie question - AA/AF?
  16. ENB for SE is new and I wouldn't be adding old Skyrim ENB settings to it. This is my complete enblocal.ini and I don't have any problems. [ENGINE]ForceVSync=falseVSyncSkipNumFrames=0 [LIMITER]EnableFPSLimit=falseFPSLimit=59.0 [iNPUT]KeyCombination=0KeyUseEffect=145KeyFPSLimit=36KeyShowFPS=106KeyScreenshot=44KeyEditor=35 [PROXY]EnableProxyLibrary=falseInitProxyFunctions=falseProxyLibrary= Thank you fort that. Do you have an AMD card? If so, do you run RadeoPro? What settings for Radeon or RadeonPro, if you have it? Ta
  17. Tamara

    SKSE

    You can't have a skyUI with Mod Configuration Menu, searching function and such - because those things rely on SKSE to work. That said, you should be able to port everything else over, and basically get most if not all the layout changes and regular functionality - so a SkyUI "lite" should be fine. I think Ive heard reports of people getting version 2.2 to work (the last version not requring SKSE to work). -Stigma Yup, but not completely. For example, there is no sorting for Viadan's Bag of Holding, but there is for the player's inventory when you are putting things into the BoH. I sitll wouldn't do without either!
  18. Thank you, gran172. I downloaded and ran MSI afterburner a couple of times. I couldn't get the fan speed to show in OSD, but I'm not fussed about that. I had to play with the "Show in On-Screen Display" to get the OSD to show. I clicked on log and ran than 3 times, Once for Oldrim for a comparison. I couldn't get Skyrim SE to run with both RadeonPro and MSI turned on. The ram usage went up to 6000+ and Skyrim started to load, then did not run. As I have 16gb installed, is that were there might be a problem? Ram went up to 6000+ and ran the game without RadeonPro. https://www.dropbox.com/s/q5zrapuqhb46idt/HardwareMonitoring%20Oldrim.hml?dl=0 https://www.dropbox.com/s/1yt3b5mnyqg2nck/HardwareMonitoring%20Skyrim%20SE.hml?dl=0 On a side note, even after I've closed RadeonPro, there are some bits still running, which I can see when I look at processes running. Any thoughts on how to completely turn it off? Thank you, gran172 and everyone else who is helping me get to the bottom of this frustration.
  19. I had Skyrim Flora Overhaul SE v2.6a-2154-2-6a, then took it out. I have SMIM 2-04-659-2-04 I use some texture paks from Oldrim - Alien Slof's animals Rama's Colorful Light Female Dragonscale Armor v1 -5090-1-0 Better Circlets 2k Faces - YoungerFacesMergedWithMenByGeonox-2488 High_Quality_Eyes-1_20-498-1-2 ShieldOfYsgramor_texture update-2121-1 I converted a lot of mods I liked from Oldrim, but I don't think any of these are a problem as I started a new game with all mods disabled and the lurching / stuttering was even in the opening sequence with no mods loaded
  20. Hi Guys, Thank you again for your caring and speedy suggestions. I have tried them all. There is a slight improvement over doing nothing. This is the video of how things are running in my dropbox https://www.dropbox.com/s/zi6g0146xvicyd7/skyrim%20se%20test%2001.mp4?dl=0 These are the 2 ini files https://www.dropbox.com/s/0jtlrik0z49e7o7/Skyrim.ini?dl=0 https://www.dropbox.com/s/5rwrgk4y5ef6mbv/SkyrimPrefs.ini?dl=0 These are the SSE options settings on the game launch screen https://www.dropbox.com/s/223t9rg9xxqag74/SSE%20options%20settings.jpg?dl=0 This is the RadeonPro settings xml file https://www.dropbox.com/s/byucad4x47hsd5w/Skyrim%20SE%20RadeonPro%20settings%202016%201202.xml?dl=0 Took out all the ENB stuff Put the modifications in the ini files in my games Disabled Radeon settings Skyrim SE Put in all the changes suggested in Radeon Pro I bench tested my card when I got it and it was fine. My system benchmarks fine as well. I am totally perplexed. I feel there is something simple I am overlooking. Any ideas will be welcome.
  21. Thank you very much for you blindingly quick responses. Okay, I've deleted the enbseries files in the exe folder and disabled the Skyrim SE profile in the Radeon settings I removed the ipresentinterval line in Skyrim.ini I tried both vsync always on and dynamic with 60 cap. End result: run, run, pause, run, run, pause. I haven't sorted out how to send the screenie. I'm sure it's an FPS, but it appears whether I have the OSD click with everything disabled, or not clicked. It is in the 50s.
  22. I'm ready to let the mudcrabs eat me! :wallbash: Nothing has changed. E.G. Run, run, run, pause; run, run, run, pause. Not glitchy, Any and all help will be welcome. 2 Questions - What do I do to make sure RadeonPro is running? Why are there large yellow numbers going up and down like FPS in the upper left corner? Shouldn't that be off as I turned off the OSD? This is what I have at the moment: I installed the 1.3 beta (v1.3.5.0.8) and ran TESEdit on the update and 3 dc files. I added bLockFramerate=0 to the Skyrim.ini in the games folder - not the skyrim se exe folder In the common/skyrim se folder: ENB series files version .310 enblocal.ini (I looked at the settings in ENBOOST v5 for AMD 4GB vram and tried different reserve memory sizes and took advice on other settings from the forums) [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=1024 VideoMemorySizeMb=27414 EnableCompression=false AutodectectVideoMemorySize=false [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 EnableVSync=true AddDisplaySuperSamplingResolutions=false ForceVSync=false VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0 enbseries.ini (I didn't change anything) d3d11.dll d3dcompiler_46e.dll RadeonPro v1.1.1.0 (I was very unsure about what to change. I added Skyrim SE as a profile) I checked OSD settings and made sure everything was turned off Vsync always on in both visual and tweaks tabs Triple buffering on; display refreshrate 60; lockframe rate up to monitor refresh rate Radeon hardware settings: Anti-aliasing Mode - use app settings Anti-alaising Method - multisampling Morphological Filtering - off Anisotropic Filtering Mode j- override app settings Anisotropic Filtering Level - 16x Textrue Filtering Quality - High Surface Fo0rmate Optimization - on Waitfor Vertical Refresh j- always on OpenGL Triple Buffering - off Shader Cache - AMD optimzied Tessellation Mode - AMD optimized Frame RAte Target Control - 60 FPS in the games folder, not the sse exe folder : Skyrim.ini relevant sections [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 fLightLODStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 fTreesMidLODSwitchDist=9999999.0000 fFirstSliceDistance=2000.0000 fDynamicDOFFarBlur=0.4 fDDOFFocusCenterweightExt=2 fDOFMaxDepthParticipation=10000 iPresentInterval=1 bLockFramerate=0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 iMinGrassSize=20 SkyrimPrefs.ini (I don't know what isn't relevant in the Display section) [Display] fShadowDistance=3000.0000 iNumFocusShadow=1 fInteriorShadowDistance=3000.0000 ffocusShadowMapDoubleEveryXUnit=450.0000 iShadowMapResolution=1024 fDynamicDOFBlurMultiplier=0.8000 fProjectedUVNormalDetailTilingScale=0.8000 fProjectedUVDiffuseNormalTilingScale=0.2000 bEnableProjecteUVDiffuseNormals=1 bUseTAA=1 bIndEnable=0 bSAO_CS_Enable=0 bToggleSparkles=1 bSAOEnable=1 bScreenSpaceReflectionEnabled=1 bIBLFEnable=0 bUse64bitsHDRRenderTarget=0 iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidthWS=320 iSaveGameScreenShotHeight=192 iSaveGameScreenShotWidth=256 iShadowMaskQuarter=4 bVolumetricLightingEnable=0 iVolumetricLightingQuality=0 bEnableImprovedSnow=1 fLightLODStartFade=3500.0000 bFXAAEnabled=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=9999999.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 fGamma=1.0000 bBorderless=1 bFull Screen=1 iSize H=1080 iSize W=1920 iScreenShotIndex=1 bTreesReceiveShadows=1 bUsePrecipitationOcclusion=1 bDrawLandShadows=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 iAdapter=0 iNumSplits=2 uBookRatio=2 bForceCreateTarget=0 iReflectionResolutionDivider=2 iVSyncPresentInterval=0 [Decals] bSkinnedDecals=0 bDecals=0 uMaxSkinDecals=0 uMaxDecals=0 iMaxDecalsPerFrame=0 iMaxSkinDecalsPerFrame=0 [LOD] fLODFadeOutMultSkyCell=1.0000 fLODFadeOutMultObjects=9.0000 fLODFadeOutMultItems=6.0000 fLODFadeOutMultActors=12.0000 [Launcher] sD3DDevice="AMD Radeon R9 200 Series" uLastAspectRatio=1
  23. Tamara

    SKSE

    Thank you for all your hard work, behippo. I hope you had a good Turkey Day.
  24. Unbelievably, I am still having the same problem! I installed a Sapphire Vapor-x R9 290 4gb memory. I tried ENB, read everyone's suggestions - tried things one at a time. on and off in the AMD CCC and the ini files. NG. Any suggestions? I'm not ready to quit.
  25. Tamara

    SKSE

    Behippo, Thank you so much for all you are doing and for keeping us informed. Have a good Thanksgiving.
×
×
  • Create New...