DeadlyxTwinky21 Posted April 4, 2017 Share Posted April 4, 2017 I haven't seen a prior topic for this but can someone make a mod where enemies are braver and don't run away as much, I use the power armor (re)balance mod with damage threshold and as of now wearing power armor sucks because literally everything just runs away rather than fighting. If someone could make a mod to make enemies rarely flee (or point me to a mod that does this already) it would be very well appreciated. Link to comment Share on other sites More sharing options...
Greslin Posted April 4, 2017 Share Posted April 4, 2017 I haven't seen a prior topic for this but can someone make a mod where enemies are braver and don't run away as much, I use the power armor (re)balance mod with damage threshold and as of now wearing power armor sucks because literally everything just runs away rather than fighting. If someone could make a mod to make enemies rarely flee (or point me to a mod that does this already) it would be very well appreciated. I actually wrote something similar for my own play. There's a "Confidence" value setting for every NPC, and it can be set to "Cowardly", "Cautious", "Average", "Brave" and "Foolhardy". Most enemies throughout the game are set to "Foolhardy", meaning that for the most part, they rush you like idiots. (If all your enemies are running away from you, my guess is that you have a mod somewhere in your load order that's flipping their Confidence settings to Cowardly, which does make them run away.) In my own game, I've left raiders as Foolhardy (junkie meth-head nutballs), but I've set Gunners, Triggermen, etc. - anyone who can be expected to have some training and NOT be PCP'ed out of their minds - to Brave. "Brave" enemies spend a lot more time taking cover and being tactical. They move hard, but they move smarter. So yeah, again, check your mods. Something's screwing with your NPC confidence settings, probably turning them all Cowardly. Link to comment Share on other sites More sharing options...
DeadlyxTwinky21 Posted April 5, 2017 Author Share Posted April 5, 2017 I haven't seen a prior topic for this but can someone make a mod where enemies are braver and don't run away as much, I use the power armor (re)balance mod with damage threshold and as of now wearing power armor sucks because literally everything just runs away rather than fighting. If someone could make a mod to make enemies rarely flee (or point me to a mod that does this already) it would be very well appreciated. I actually wrote something similar for my own play. There's a "Confidence" value setting for every NPC, and it can be set to "Cowardly", "Cautious", "Average", "Brave" and "Foolhardy". Most enemies throughout the game are set to "Foolhardy", meaning that for the most part, they rush you like idiots. (If all your enemies are running away from you, my guess is that you have a mod somewhere in your load order that's flipping their Confidence settings to Cowardly, which does make them run away.) In my own game, I've left raiders as Foolhardy (junkie meth-head nutballs), but I've set Gunners, Triggermen, etc. - anyone who can be expected to have some training and NOT be PCP'ed out of their minds - to Brave. "Brave" enemies spend a lot more time taking cover and being tactical. They move hard, but they move smarter. So yeah, again, check your mods. Something's screwing with your NPC confidence settings, probably turning them all Cowardly. Im not sure, I think it may be Arbitration but I do love everything else that goes with that mod Link to comment Share on other sites More sharing options...
Fkemman11 Posted April 5, 2017 Share Posted April 5, 2017 Just sick Dogmeat on those fools to stop em long enough for you to put some holes in em. :tongue: You can edit your run-speed and other stuff so even if they run, you can catch them. :smile: I always carry a grenade launcher to lob a grenade in front of them and watch em go flyin'. :D Link to comment Share on other sites More sharing options...
Athanasa Posted April 5, 2017 Share Posted April 5, 2017 I think I saw it mentioned somewhere that enemies are coded to run away from things they can't hurt. Damage threshold and suitably weak 'per shot' damage from NPCs would likely cause them to do no damage, this triggering run away mode. Link to comment Share on other sites More sharing options...
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