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I need proof that there is a Modding Community for Skyrim


DragonFire007

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I'm still waiting for someone to construct a mathematical proof that demonstrates the existence of a modding community...

 

For what it's worth, I about spit my tea all over my monitor when I read that! :laugh:

 

Quite funny.

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I'm still waiting for someone to construct a mathematical proof that demonstrates the existence of a modding community...

 

For what it's worth, I about spit my tea all over my monitor when I read that! :laugh:

 

Quite funny.

It is, especially to someone that has spent a good portion of her career being asked to find objective ways to represent subjective data! :tongue:

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ahh, but what I meant was exactly taking the data and building statistical output (preferably with graphs), the likely to satisfy every teacher around the world... well... most :)

 

PS: if it proves something I really don't know but makes for a heck of good impression

 

I don't need to go that far, that in and of it's self would be a project.

Yes it does make for a good impression, I'm pretty confident that I will get the approval on this project.

 

I'm still waiting for someone to construct a mathematical proof that demonstrates the existence of a modding community...

 

For what it's worth, I about spit my tea all over my monitor when I read that! :laugh:

 

Quite funny.

It is, especially to someone that has spent a good portion of her career being asked to find objective ways to represent subjective data! :tongue:

 

I sadly didn't get it. I'm guessing it would be to much to ask for someone to explain?

 

http://www.youtube.c...h?v=I5P_MbxEhQE

 

Around 9 minutes in, he goes on for 3 minutes about the balance of Skyrim and the challenge level. He talks about not only how mods can affect the challenge level, but how they should affect the challenge level.

 

Alright I'm taking a look at it now and seeing what I can quote from the Video.

 

Once again thanks everyone for your help on this, I really appreciate it.

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ahh, but what I meant was exactly taking the data and building statistical output (preferably with graphs), the likely to satisfy every teacher around the world... well... most :)

 

PS: if it proves something I really don't know but makes for a heck of good impression

 

I don't need to go that far, that in and of it's self would be a project.

Yes it does make for a good impression, I'm pretty confident that I will get the approval on this project.

 

I'm still waiting for someone to construct a mathematical proof that demonstrates the existence of a modding community...

 

For what it's worth, I about spit my tea all over my monitor when I read that! :laugh:

 

Quite funny.

It is, especially to someone that has spent a good portion of her career being asked to find objective ways to represent subjective data! :tongue:

 

I sadly didn't get it. I'm guessing it would be to much to ask for someone to explain?

 

http://www.youtube.c...h?v=I5P_MbxEhQE

 

Around 9 minutes in, he goes on for 3 minutes about the balance of Skyrim and the challenge level. He talks about not only how mods can affect the challenge level, but how they should affect the challenge level.

 

Alright I'm taking a look at it now and seeing what I can quote from the Video.

 

Once again thanks everyone for your help on this, I really appreciate it.

Ah ha ...think this is the right angle:

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Are you serious? I need proof that you are, how can you prove it?

 

Just show him the this site, tes alliange and bethsda one, he can see tons of mods and dedicated foruns to mods. Also, head over to the official bethsda blog and read the lattest articles about the ck and steam works, they clearly talk about mods and the modding community.

 

Seriously, you are an internet user, young, a modder and studying and don't known about this? Please be serious.

 

And if your teacher needs more proof than this he is a moron from the Dinossaur era.

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Isn't the fact that Bethesda carefully builds an excellent editor for every TES release proof enough? It's one of the few companies that puts a lot of time and effort in something that doesn't directly makes them money, but just indulges the need of the community.
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I have to agree with the others who state that Bethesda's obvious support for the modding community, as well as networks such as the Nexus should be proof enough.

 

But, as others have also said, it really is subjective. It highly depends on what the definition (according to your instructor) for "proof" is and how much of this "proof" is needed.

 

Frankly though, I'd say that having over 3 million users (across the entire network), all who clearly support modding or are modders themselves, should be sufficient proof that a modding community, for any game, can and does exist.

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I think a lot of people are looking ta this from too generic a standpoint. What the professor wants is something he can read briefly that states why x is needed to do y, and who will benefit from it. In other words, something that sums up multiple requests for the same thing, while being more succinct. If you were to point a prof to this site (or any other) as an example of why a mod community exists and is needed, the professor would look at and think you're crazy - his time is valuable. Something limited to an article or short report explaining the popular requests for probably 1-2 specific items/changes, and how that would be implemented via the project is probably more helpful and likely to get approval from the professor. It's documentation purposes, not just personal knowledge. Someone needs to be able to go over the project later and see WHY it was performed.

 

That make sense?

 

 

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