Thorinstark Posted February 4, 2012 Posted February 4, 2012 Anyone come up with some interesting or unique playstyles? I've made a few, and I was wondering what your thoughts on them were? Feel free to share some cool ones of your own. Btw, first post on forum! :biggrin: Sorceserker: Orc - Two-Handed(Heavy), Heavy Armor, Conjuration, Smithing Rogue: Khajiit - Archery, Sneak, Illusion, Lockpicking/Pickpocket Spellsword: Altmer - One-Handed(Dual-Wield/Block), Alteration, Destruction, Enchanting
chanchan05 Posted February 5, 2012 Posted February 5, 2012 I don't think those are unique or interesting IMO. 1. sorseker - well maybe this one's a bit unique. normally warriors wont have summons, but its basically just a plain old sorcerer IMO if you're using bound weapons 2. rogue - this is very common. i played without thinking of my build and this is what resulted based on my play style. assassin type characters are very similar too. 3. spellswords - two of my friends ended up with this without really thinking, but they weren't altmer. plus consider the fact that some thalmor you encounter the roads have this build. I do have a no destruction spell pure mage conjurer at the moment, but I don''t think I'm the only one doing it.
shadowfx78 Posted February 5, 2012 Posted February 5, 2012 nightblade- dunmer- onehanded, destruction, illusion, sneak, alchemy
pastafrola Posted February 5, 2012 Posted February 5, 2012 One-handed + shield with mage armor. Obviously enchantments on cloth. I made a char adding restoration and another adding conjuration. Both are funny and challenging, and customizable look :P
TaranTatsuuchi Posted February 5, 2012 Posted February 5, 2012 Well, I shall have to make mention of 'Felix the pacifist Monk' ;)
Ashven Posted February 5, 2012 Posted February 5, 2012 And I'll buy Felix a drink, because "Perin Cadlew the pacifist thief" is flush after that last job.
thesapien Posted February 5, 2012 Posted February 5, 2012 On 2/5/2012 at 1:56 AM, chanchan05 said: I don't think those are unique or interesting IMO. 1. sorseker - well maybe this one's a bit unique. normally warriors wont have summons, but its basically just a plain old sorcerer IMO if you're using bound weapons 2. rogue - this is very common. i played without thinking of my build and this is what resulted based on my play style. assassin type characters are very similar too. 3. spellswords - two of my friends ended up with this without really thinking, but they weren't altmer. plus consider the fact that some thalmor you encounter the roads have this build. I do have a no destruction spell pure mage conjurer at the moment, but I don''t think I'm the only one doing it. Yeah, I was kind thinking many of those thoughts, too. Sorry, OP, but chanchan05 said it. I really wasn't going to. I was going to say that it's pretty hard probably to get a unique character build because I'm sure lots of people kind of sometimes aren't sure what character to build and it just happens. Well, I tend to do that. My current character is having a mid-game crisis about it. She's been a rogue with bow, one-handed, sneak, and now suddenly wants to study magic. The only magic she's really been doing is conjuring a flame atronach now and then, mostly as a decoy before running. As long she avoids the destruction path, she'll probably be improved though.
tclipse Posted February 6, 2012 Posted February 6, 2012 Witcher: -2 handed (swords)-light armor-alchemy-alteration - ironflesh etc = Quen, telekinesis = Aard-destruction (flame spells & runes only) - fire spells = Igni, runes = Yrden
sagitel Posted February 6, 2012 Posted February 6, 2012 god: altmer shield,sword,archery,sneak,lightamor,heavyarmor,enchanting etc.
Astramorte Posted February 6, 2012 Posted February 6, 2012 Not sure how unique this is but: One-Handed: First perk only 5/5 Archery: 5/5 in the first perk then left path to Bullseye with 1/2 in the slow time perk Light Armor: 1/5 in the first perk then up Unhindered Smithing: Right route to dragon armor Enchanting: everything except the two recharging perks Alchemy: 5/5 in the first perk and up to benefactor Illusion: four points to get silent casting Conjuration: five points on the atromancy path to twin souls Blocking: Quick Reflexes then left path to shield charge Sneaking: 5/5 in the first perk then up to the 15x dagger damage Restoration: Regeneration and 1/2 in recovery Alteration: Atronach and 3/3 in magic resistance (with all of those points on those magicka cost reduction even though I rarely ever use alteration spells) Pickpocket: Three points to get extra pockets I just a bit from everything I saw useful so I guess it could be a sort of jack of many trades?
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