Thorinstark Posted February 4, 2012 Share Posted February 4, 2012 Anyone come up with some interesting or unique playstyles? I've made a few, and I was wondering what your thoughts on them were? Feel free to share some cool ones of your own. Btw, first post on forum! :biggrin: Sorceserker: Orc - Two-Handed(Heavy), Heavy Armor, Conjuration, Smithing Rogue: Khajiit - Archery, Sneak, Illusion, Lockpicking/Pickpocket Spellsword: Altmer - One-Handed(Dual-Wield/Block), Alteration, Destruction, Enchanting Link to comment Share on other sites More sharing options...
chanchan05 Posted February 5, 2012 Share Posted February 5, 2012 I don't think those are unique or interesting IMO. 1. sorseker - well maybe this one's a bit unique. normally warriors wont have summons, but its basically just a plain old sorcerer IMO if you're using bound weapons 2. rogue - this is very common. i played without thinking of my build and this is what resulted based on my play style. assassin type characters are very similar too. 3. spellswords - two of my friends ended up with this without really thinking, but they weren't altmer. plus consider the fact that some thalmor you encounter the roads have this build. I do have a no destruction spell pure mage conjurer at the moment, but I don''t think I'm the only one doing it. Link to comment Share on other sites More sharing options...
shadowfx78 Posted February 5, 2012 Share Posted February 5, 2012 nightblade- dunmer- onehanded, destruction, illusion, sneak, alchemy Link to comment Share on other sites More sharing options...
pastafrola Posted February 5, 2012 Share Posted February 5, 2012 One-handed + shield with mage armor. Obviously enchantments on cloth. I made a char adding restoration and another adding conjuration. Both are funny and challenging, and customizable look :P Link to comment Share on other sites More sharing options...
TaranTatsuuchi Posted February 5, 2012 Share Posted February 5, 2012 Well, I shall have to make mention of 'Felix the pacifist Monk' ;) Link to comment Share on other sites More sharing options...
Ashven Posted February 5, 2012 Share Posted February 5, 2012 And I'll buy Felix a drink, because "Perin Cadlew the pacifist thief" is flush after that last job. Link to comment Share on other sites More sharing options...
thesapien Posted February 5, 2012 Share Posted February 5, 2012 I don't think those are unique or interesting IMO. 1. sorseker - well maybe this one's a bit unique. normally warriors wont have summons, but its basically just a plain old sorcerer IMO if you're using bound weapons 2. rogue - this is very common. i played without thinking of my build and this is what resulted based on my play style. assassin type characters are very similar too. 3. spellswords - two of my friends ended up with this without really thinking, but they weren't altmer. plus consider the fact that some thalmor you encounter the roads have this build. I do have a no destruction spell pure mage conjurer at the moment, but I don''t think I'm the only one doing it. Yeah, I was kind thinking many of those thoughts, too. Sorry, OP, but chanchan05 said it. I really wasn't going to. I was going to say that it's pretty hard probably to get a unique character build because I'm sure lots of people kind of sometimes aren't sure what character to build and it just happens. Well, I tend to do that. My current character is having a mid-game crisis about it. She's been a rogue with bow, one-handed, sneak, and now suddenly wants to study magic. The only magic she's really been doing is conjuring a flame atronach now and then, mostly as a decoy before running. As long she avoids the destruction path, she'll probably be improved though. Link to comment Share on other sites More sharing options...
tclipse Posted February 6, 2012 Share Posted February 6, 2012 Witcher: -2 handed (swords)-light armor-alchemy-alteration - ironflesh etc = Quen, telekinesis = Aard-destruction (flame spells & runes only) - fire spells = Igni, runes = Yrden Link to comment Share on other sites More sharing options...
sagitel Posted February 6, 2012 Share Posted February 6, 2012 god: altmer shield,sword,archery,sneak,lightamor,heavyarmor,enchanting etc. Link to comment Share on other sites More sharing options...
Astramorte Posted February 6, 2012 Share Posted February 6, 2012 Not sure how unique this is but: One-Handed: First perk only 5/5 Archery: 5/5 in the first perk then left path to Bullseye with 1/2 in the slow time perk Light Armor: 1/5 in the first perk then up Unhindered Smithing: Right route to dragon armor Enchanting: everything except the two recharging perks Alchemy: 5/5 in the first perk and up to benefactor Illusion: four points to get silent casting Conjuration: five points on the atromancy path to twin souls Blocking: Quick Reflexes then left path to shield charge Sneaking: 5/5 in the first perk then up to the 15x dagger damage Restoration: Regeneration and 1/2 in recovery Alteration: Atronach and 3/3 in magic resistance (with all of those points on those magicka cost reduction even though I rarely ever use alteration spells) Pickpocket: Three points to get extra pockets I just a bit from everything I saw useful so I guess it could be a sort of jack of many trades? Link to comment Share on other sites More sharing options...
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