Deleted226294User Posted February 6, 2012 Share Posted February 6, 2012 I've a problem in showing the normal map on my custom weapon. The odd thing is that the alpha channel of the normal is shown correctly, but the normal seems absent, I tried also by making a white diffuse and black specular to see if the normal was too light, but still it doesn't work. No idea if is some Nif settings I missed, I've imported the model by an obj file replacing the iron dagger to test, setted up all textures, updated tangent space and all. Tried even to put a s skyrim rock normal map but nothing, here a screenshot: http://games.neuro-lab.net/resources/orcslitter.jpg As you see it result pretty flat and as I sayd before I even tried with heavier normal maps from skyrim (mountainslab02_n) but it doesn't work. The normal was saved as dds DXT5 with mip maps. Any clues? Link to comment Share on other sites More sharing options...
Ghogiel Posted February 6, 2012 Share Posted February 6, 2012 when you say updated tangent space and all... does it even have normals to be updated? Link to comment Share on other sites More sharing options...
Deleted226294User Posted February 6, 2012 Author Share Posted February 6, 2012 Yeah I updated normals too, I tried every combination possible. Link to comment Share on other sites More sharing options...
Ghogiel Posted February 6, 2012 Share Posted February 6, 2012 So you are confirming Has Normals is set to yes, and num uv sets is set to 4097, then you updated tangent space? Link to comment Share on other sites More sharing options...
Deleted226294User Posted February 6, 2012 Author Share Posted February 6, 2012 That was the problem I didn't set Uv Sets to 4097, hat was causing the problem. Thanks for your help. Link to comment Share on other sites More sharing options...
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