nosisab Posted April 17, 2008 Share Posted April 17, 2008 Not much to say. Now the player can verify in 'his' own skin what is confronting this blade :) The quest is a very simple one, one voiced NPC that will be enabled at Meridia's shrine after you read one of the notes placed at the fighters and mages guild in Skingrad (these notes will vanish as soon you read one of then). once you accept the task the player will be teleported and will confront a leveled vampire NPC wielding leveled gears and, of course, the weapon. Tested with Ruined tail companion, he will wait your return without troubles. Not tested summoning any companion to the cell, but the idea is you doing the quest alone, there is one only foe in the whole quest, so... As aways, is expected the level of the PC don't being an issue in performing the quest. Afinity adjusts to the wielder stats and so, designed to be ever challenging, as wielding it or confronting it. I think that are so much things that could be bettered, but the whole project is a concept proof yet. Link to comment Share on other sites More sharing options...
nosisab Posted April 21, 2008 Author Share Posted April 21, 2008 As a modder I'm sure I'm a worse 'movie maker' yet :) This is a link to a real ingame movie take featuring a 15level non fighter character with Afinity against some spellcasters OOO amazons, on youtube (I fear than Midas summoned angel played the best part). At this point I'm feeling that sensation of the mod not being a bad one, it's worse as it is, actually, not even worth a bad comment. Sure, the sword not being a deep visual (yet a think its look is amazing, thanks to you, Vagabond Angel) or power impressive one, at any PC level, mask the very purpose of its design. What is to adjust to those level and attributes, so than it can be even a option to be played. Even after forgotten by a long time in some place the player uses to store his/her less then useful items. What can I say? there is one thing I can say for sure, it have saved 'my' life more than once, where the next strike of the foe would be the PC doom, yet it don't spoiled the sense of challenge and danger. PS: The PC at the video is highly buffered, magical and armored so she could go head down onto the lion mouth with hope to survive, not my play style ever Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 21, 2008 Share Posted April 21, 2008 Should probably try it with a lower level characterm like around 3, and then again with a higher level character (around 30) to see if it is still as useful at those points. Have to remember, most people looking to add in mods are either playing a game with a new character, and testing out several other mods, or they're playing with an old character looking for something new to do. To raise interest, you could always expand the quest to include other elements, or multiple steps. Could even add something else after the player has gotten the weapon. Quests don't necessarily need to have any reward if they're fun to do. Link to comment Share on other sites More sharing options...
nosisab Posted April 22, 2008 Author Share Posted April 22, 2008 Should probably try it with a lower level characterm like around 3, and then again with a higher level character (around 30) to see if it is still as useful at those points. Have to remember, most people looking to add in mods are either playing a game with a new character, and testing out several other mods, or they're playing with an old character looking for something new to do. To raise interest, you could always expand the quest to include other elements, or multiple steps. Could even add something else after the player has gotten the weapon. Quests don't necessarily need to have any reward if they're fun to do. good hints indeed, but the testing under several characters levels and not only this, under several characters types and even the effects of potion or spells boosting attributes before and while in combat were done. But the real point is than the whole concept of Afinity project is not about the finished item, it is the scripts behind that item behavior. And at the lack of feedback I can't even know if the sword (in this specific case) is over, even or under powered at the level one use it. In the inventory, between battles the damage is even sought as 0, indicating that the weapon will 'activate' only when battle begins, and boosting attributes like strength, skills like athletics and acrobatics will play a role in this too, as would do the drains (luck and/or agility plays a stupendous role here, as this increase the chances of magical or armor negating critical or even 'kill'). Resuming, the scripts of afinity are meant to be used into any proper item (weapon only at this point and probably the project will die here too). So will make not sense expand the quest without moving the center to the quest itself (the one quest that was included in v2 was meant just to avoid putting the item into the player inventory, besides this micro quest will give him some input of the way the script works, as I could perform it with level 3 character, 10, 15, 25 with a challenge in all) Another point I could use feedback is I'm using OOO, Fran, MMM and several others game overhauling mods, on a vanilla game it would be surely overpowered, balancing this is not as trivial I thought at first. I was already conscious about the lacking of interest of the casual player and the ones seeking a 'powerful' or amazing looking item, I was expecting feedback exactly from the ones used to mod, toward the 'scripted' concept itself. edit: There is nothing saying the scripts could not be used on amazing looking items :)if anyone is even wondering why give a base 0 damage to a weapon ... well, this reduces the appeal for assassinations, and the chances of accidental NPC killing (and Meridia wanted this way, hehe), not ever a choose weapon to the stealth char. Link to comment Share on other sites More sharing options...
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