VincentIcarus Posted February 8, 2012 Share Posted February 8, 2012 Hey, guys, I've been having a little bit of an error with the Creation Kit. I've already searched all over the Bethesda forums and Google but so far I haven't found anyone who's had a similar problem. I'm trying to load up one of the .esp files from my Bucklers mod and everytime I open it with the CK the following error occurs: FORMS: File "Bucklers-Complete.esp" contains a form with a master file ID but no match in the master file: (00001000) "Yes to all" will disable all Warnings for this context. If I click Yes to all the same message keeps coming up but with a different number in parenthesis every time. Also when it finally does load up after about 200 of these messages well over half of the items added by my mod are missing and the remaining third is incorrect. So, I guess my question is, what exactly is causing this error and how do I fix it so that my .esp file will load properly? Link to comment Share on other sites More sharing options...
Werne Posted February 8, 2012 Share Posted February 8, 2012 Those errors appears for esp's I made with SkyEdit. I don't know what's causing it though, I hope someone will figure out why it happens and hopefully how to fix it. Link to comment Share on other sites More sharing options...
Elec0 Posted February 9, 2012 Share Posted February 9, 2012 It probably has to do with the fact that the plugin in question wasn't made with the CK. I think it's saying it has some data at certain locations when the data doesn't actually exist. Whoever made the mod will need to remake it with the CK or something in order to fix those. So far as I know there isn't much you can do about it, but I'm hardly an expert. Link to comment Share on other sites More sharing options...
VincentIcarus Posted February 9, 2012 Author Share Posted February 9, 2012 Never mind, guys, I figured out that if you just change the FormID to have 01 at the beginning i.e. from 00001000 to 01001000 and then load the esp into the CK it will automatically assign new FormID numbers to any conflicting FormID's. All you have to do then is just go through and do some general clean-up and make sure that the crafting recipes give the items that they're supposed to. Link to comment Share on other sites More sharing options...
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