AronNaylor Posted February 8, 2012 Share Posted February 8, 2012 So i've got all my nif files ready to import into 3dsmax, but every time I go to import a file it does not show up in the list at all, and when I try to drag and drop or to open it is saying it is not a supported file type however I have already installed the plug in required to open nif files. What am I doing wrong? Link to comment Share on other sites More sharing options...
mjy Posted February 25, 2012 Share Posted February 25, 2012 So i've got all my nif files ready to import into 3dsmax, but every time I go to import a file it does not show up in the list at all, and when I try to drag and drop or to open it is saying it is not a supported file type however I have already installed the plug in required to open nif files. What am I doing wrong?first what 3dmax u using, i got 3dsmax8 and 2010, they work, just make sure u got the right version of the pluging, + u will need nifskop Link to comment Share on other sites More sharing options...
Orcculus Posted March 21, 2012 Share Posted March 21, 2012 if you have 3dsmax 2012 then you are out of luck.. if you have 2011 32bit version you are out of luck.. load up the nif file in nifskope, choose the nitrishape for the part/s you want and export to OBJ.then import the OBJ to 3ds max. Link to comment Share on other sites More sharing options...
Ghogiel Posted March 21, 2012 Share Posted March 21, 2012 ^ both those versions should have plugins that work. I know for a fact 2012 does Link to comment Share on other sites More sharing options...
Orcculus Posted March 21, 2012 Share Posted March 21, 2012 i would love to know where you got 2012 version. is it for 64bit only because i'm on 32bit. or are you talking about the WIP version from on these boards? Link to comment Share on other sites More sharing options...
Ghogiel Posted March 21, 2012 Share Posted March 21, 2012 all the versions are WIP. there is figments version you can find at niftools, dunno if that is the most updated one. Which is a bit janky in places. But it'll work for skyrim meshes, I don't know about 32 bit, as I use 64bit.http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=2687 someone did 3.4 for max 2011, appaently it works for 2010 too http://sourceforge.net/projects/niftools/files/max_plugins/3.4/ But really I wish they used the 3.5 base, unless they actually did and the current code in that version is in the repository and everything is based off the version, 3.5 which is the most stable imo, these 3.6 or 3.7 versions or whatever it is now, are more up to date, but are slightly more buggy. Link to comment Share on other sites More sharing options...
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