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No multiple followers mods out yet?


Enad1

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Yes it could be, I'm planning on trying a inventory item that on activate/equip sets follower count to 0 to see if that will work with it. Also there may be a script that automatically removes any current followers when a new one is hired (as suggested by a steam user.) I'm checking into that today to see if I can find anything. Now my last theory on it is in regards to the alias as posted on here previously, and if thats correct it means needing not only to custom write an alias for every follower but also modding every script that works with follower alias' too not only allow multiple followers but also too make sure the game behaves properly with them (transporting them wherever it transports you, commenting on whichever follower you have in tow etc etc.) If anyone else is working on this as well post your process and such, I've been uploading my testing for it on SW for now too get more test results and if you guys are up for a collaboration we should do one if we can find an fix for it!
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Yes it could be, I'm planning on trying a inventory item that on activate/equip sets follower count to 0 to see if that will work with it. Also there may be a script that automatically removes any current followers when a new one is hired (as suggested by a steam user.) I'm checking into that today to see if I can find anything. Now my last theory on it is in regards to the alias as posted on here previously, and if thats correct it means needing not only to custom write an alias for every follower but also modding every script that works with follower alias' too not only allow multiple followers but also too make sure the game behaves properly with them (transporting them wherever it transports you, commenting on whichever follower you have in tow etc etc.) If anyone else is working on this as well post your process and such, I've been uploading my testing for it on SW for now too get more test results and if you guys are up for a collaboration we should do one if we can find an fix for it!

 

Did you find anything yet i was looking into it again tried editing some scripts and adding it to characters but no luck... here's what i tried

 

Function SetFollower(ObjectReference FollowerRef)

 

actor FollowerActor = FollowerRef as Actor

FollowerActor.RemoveFromFaction(pDismissedFollower)

If FollowerActor.GetRelationshipRank(Game.GetPlayer()) < 3 && FollowerActor.GetRelationshipRank(Game.GetPlayer()) >= 0

FollowerActor.SetRelationshipRank(Game.GetPlayer(), 3)

EndIf

FollowerActor.SetPlayerTeammate()

;FollowerActor.SetAV("Morality", 0)

pFollowerAlias.ForceRefTo(FollowerActor)

pPlayerFollowerCount.SetValue(0) 'changed this from 1 to 0

 

tried adding this to multiple characters then seeing if they will follow but no luck...

There is also something up with the pPlayerFollowerCount i have also seen it in the scripts like PlayerFollowerCount....

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There Has To Be A way Around This Problem Maybe we Need a Follower Type Mod Like Oblivion Cm Partners That Mod Allow us to have many Followers at one A Time and What About Companion Share and Recruit Mod There has To be A Way

 

Could A Great Modder Replay To This we Need Options

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There Has To Be A way Around This Problem Maybe we Need a Follower Type Mod Like Oblivion Cm Partners That Mod Allow us to have many Followers at one A Time and What About Companion Share and Recruit Mod There has To be A Way

 

Could A Great Modder Replay To This we Need Options

 

I believe i heard that skyrim changed how the follower system works something to do with the Alias scripts i been looking at these things for hours i made it so all the code makes sense but nothing there must be something hidden.....

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I saw a mod like this on Steam. I didn't download because it was a WIP when I last saw it. You could try searching there though.

 

Personally I'd prefer to get my mods from the Nexus so that I know exactly what I'm installing and where it's installed to, and because there are less noobs here.

If I one more person on Steam asks if HD textures will drop their framerate... Ugh.

Edited by Rennn
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Well basicly what we know is this;

 

Followercount and animalcount are checked and needed to meet the proper requirement of 0, this is easily done and has been done in all 3 known WIPs of multiple followers.

 

The alias follower script is required for a current follower to work, duplicating this script and assigning the actor to it will work to have multiple followers, this means no such thing as a unlimited follower system is feasable unless we can find a way around the one actor per follower alias issue. Again all 3 WIPs have this, 2 of which still require console use to utalize them, the 3rd which is foobars on the official beth forum I do not know as I have not tested it that much.

 

So what we need is to find either a way to assign multiple followers to one alias without conflicts, or a system built into the universal follower hire script that checks all follower alias' one by one to see the first one that is not assigned, and then assigning that new follower to it.

 

Either way weve made a great deal of progress between everyone everywhere who has contributed their information and thoughts on the subject.

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