Shaodeus Posted April 26, 2017 Share Posted April 26, 2017 https://neverwintervault.org/project/nwn1/script/vampire-subrace-system?qt-top_mods=1I want to use this mod together with the main campaign, however I do not know how to use it properly. Can anyone help me with this? Link to comment Share on other sites More sharing options...
Tchos Posted April 26, 2017 Share Posted April 26, 2017 This does not appear to be a mod that's designed for use with the main campaigns. It's a system for modders to use to make vampire-themed modules. I'm sure someone could use it to add those elements into the main campaign, but from what it sounds like in the description, it's not currently set up that way. Possibly if you tried the demo module it comes with, it might explain what would need to be done. Link to comment Share on other sites More sharing options...
Shaodeus Posted April 26, 2017 Author Share Posted April 26, 2017 It doesn't give me any info. Would it be hard to put this into the main campaign?Thanks for the reply by the way Link to comment Share on other sites More sharing options...
Tchos Posted April 26, 2017 Share Posted April 26, 2017 It really depends on how it was designed. If it's just a matter of opening up the campaign and placing coffin objects and vampire NPCs into it, and/or an item that makes you a vampire, it might not be hard. If it requires adding quests, conversations, a vampire faction, attaching some kind of script to feedable creatures, adding heartbeat scripts to handle craving, powers, and weaknesses, it could be a more sizable task. For a novice, I think it would be hard regardless. Link to comment Share on other sites More sharing options...
Shaodeus Posted April 27, 2017 Author Share Posted April 27, 2017 Are there any enthusiastic modders that might be interested in helping me crack this puzzle? Link to comment Share on other sites More sharing options...
4760 Posted April 27, 2017 Share Posted April 27, 2017 According to the instructions described in "installing.txt" file, you need to open the module, add the required scripts where needed (and sometimes also add scripts to doors, depending on whether you want to allow the vampires to enter private places or no). Link to comment Share on other sites More sharing options...
Shaodeus Posted April 30, 2017 Author Share Posted April 30, 2017 How do I open the module of the main campaign? Link to comment Share on other sites More sharing options...
Tchos Posted April 30, 2017 Share Posted April 30, 2017 Not absolutely sure how it's done in NWN1, but in NWN2 you just open any of the individual modules attached to the campaign by launching the toolset and doing File>Open. From there you can open any of the areas in that module or edit any of the resources. Link to comment Share on other sites More sharing options...
4760 Posted May 1, 2017 Share Posted May 1, 2017 To be able to open the OC modules in the Aurora toolset, you have to first select the option "start normally" Link to comment Share on other sites More sharing options...
rjshae Posted May 5, 2017 Share Posted May 5, 2017 To open the OC modules I needed to set some CODEWORD parameters in the NWN install folder's nwnplayer.ini file. It's described here. Link to comment Share on other sites More sharing options...
Recommended Posts