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Need retexture info or link to tutorial


thedemoninside

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I would really appreciate it if someone could send me a link to a tutorial, or explain this problem I have so that a rookie like me can understand.

 

I have 4 robes set up, that are all identical except they are named "Blue Robe", Black Robe, Yellow Robe, and Red Robe. These robes are all duplicates of the vanilla Thalmor hoodless robe, and now have their own seperate ID's and all that. I even have them working as craftable in the Leather category of the smithing menu.

 

Basically I just need someone to point me to info or hold my hand in helping me actually take the .dds retextures I have, and matching each one to the robes I have in game.

 

This is the start of a mod that will allow you to craft colored variants of all craftable armor, using alchemy ingredients like blue and red mountain flowers added to the normal recipe to be used as a "dye"

 

I heard this can't just be done in the CK, because that would just be too damn easy eh? I read I need to use NifSkope, but I've never used it before and don't know where to start.

 

Please help, thanks :)

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I really need to learn how to texture items too... but the tutorials I've seen so far haven't helped me... because I want to add textures from a picture... (If that is even possible).
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Unfortunately I don't think that is the exact solution i'm looking for. Basically I need 4 robes that are basically new robes, to use 4 new textures(but not new meshes), all while leaving the default robes unchanged.

 

This tutorial will take you through the steps you`re looking for.

 

I already know how to duplicate the items, give them recipes for crafting and tempering, and all that. I have already done this in the Ck. I need to know how to assign those items to use my custom textures.

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Then you need to use this method

 

TheOutlander said:

You need to make a TextureSet under Miscellaneous. Diffuse is your standard texture, normal/gloss is your normal map etc.

 

You then need to open the Armor record and the ArmorAddon record associated with the item you want to change.

 

On Armor click the Edit button next to its World Model bit and double click next to the record/s that come up on the new model data window, you then find your TextureSet and it'll automatically change the displayed model.

 

In ArmorAddon it is the same thing, except you need to avoid applying your texture set to bits that aren't part of the armor (skin mostly).

Edited by PopReference
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Wah my download rate is 1KB/sec atm damn provider...i can't check my own tutorials atm but i'm pretty sure i mentioned the DDS paths in this one:

 

It's in this container, that contains the shapedata of you item:

 

http://666kb.com/i/c14illze8tfbmx0fr.jpg

 

greetings

Edited by ghosu
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