Deleted7548940User Posted May 2, 2017 Share Posted May 2, 2017 âQUEST FRAGMENTS: SetObjectiveDisplayed(1)AAAwatchcontainer.Enable() SetObjectiveCompleted(1)SetObjectiveDisplayed(2) Game.GetPlayer().RemoveItem(AAAwatchobject)Game.GivePlayerCaps (100) COMPILIATION: Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_AAAretrieveudomswatch_01004B31"...C:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script property NewProperty already definedC:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script variable ::NewProperty_var already definedC:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script property NewProperty already has a get function definedNo output generated for Fragments:Quests:QF_AAAretrieveudomswatch_01004B31, compilation failed.Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_AAAretrieveudomswatch_01004B31 please help what might I do to fix the no output generated Link to comment Share on other sites More sharing options...
four2nothin Posted May 2, 2017 Share Posted May 2, 2017 did you create a property for the watch? Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 2, 2017 Author Share Posted May 2, 2017 yeah its a misc object Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 2, 2017 Author Share Posted May 2, 2017 the container its in is an object reference idk if its supposed to be or not but i tried changing it to a container to see if that would help but it wouldnt change properties. idk if this even helps Link to comment Share on other sites More sharing options...
four2nothin Posted May 2, 2017 Share Posted May 2, 2017 As far as the container you were right selecting it as an OBJECT REFERENCE and i'm assuming you then select it in the render window. also when you add the item to your inventory in the last phase, WHAT I DO FOR example isgame.getplayer.().additem(Caps001, 100) NOT quite sure if i'm any help. i just started messing with the kit a while ago myself. it's failing on the 3rd phase though right? or the final phase? Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 2, 2017 Author Share Posted May 2, 2017 the exact same error message pops up no matter what fragment im on so im assuming its compiling all the fragments as a whole Link to comment Share on other sites More sharing options...
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