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NO OUTPUT GENERATED FOR FRAGMENTS ERROR


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âQUEST FRAGMENTS:

 

 

SetObjectiveDisplayed(1)
AAAwatchcontainer.Enable()

 

 

SetObjectiveCompleted(1)
SetObjectiveDisplayed(2)

 

 

 

Game.GetPlayer().RemoveItem(AAAwatchobject)
Game.GivePlayerCaps (100)

COMPILIATION:

 

 

 

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright © ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "Fragments:Quests:QF_AAAretrieveudomswatch_01004B31"...
C:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script property NewProperty already defined
C:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script variable ::NewProperty_var already defined
C:\Users\danjm\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_AAAretrieveudomswatch_01004B31.psc(41,20): script property NewProperty already has a get function defined
No output generated for Fragments:Quests:QF_AAAretrieveudomswatch_01004B31, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Quests:QF_AAAretrieveudomswatch_01004B31
please help what might I do to fix the no output generated

 

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As far as the container you were right selecting it as an OBJECT REFERENCE and i'm assuming you then select it in the render window. also when you add the item to your inventory in the last phase, WHAT I DO FOR example is

game.getplayer.().additem(Caps001, 100)

 

NOT quite sure if i'm any help. i just started messing with the kit a while ago myself. it's failing on the 3rd phase though right? or the final phase?

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