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Problem with Merged Objects [SmartMerger]


830bet

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Well, I'm having problems after merging all my mod list with smart merger:

SmartMerger.exe --exclude_unchanged --input "loadorder.txt" --plugin "Merged Objects.esp"

This is my load order (everything cleaned with tes3cmd):

Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Morrowind Patch v1.6.6_beta.esm
The Wilderness Mod 2.0 T & B.esm
abotWaterLife.esm
MW_Children_1_0.esm
MAO.esm
Better Heads.esm
Better Heads Tribunal addon.esm
Better Heads Bloodmoon addon.esm
Custom Script Ring.esm
CoM_Fix.ESP
ab01Wilderness2.1patch.esp
Better Skulls.esp
Better Bodies.esp
Slof's Better Beasts b.esp
Slof's BB neck fix.esp
Slashes' Argonian Water Breathing.esp
Better Clothes_v1.1_nac.esp
BetterClothesForTB.esp
BetterClothesBloodmoonPlus1.5.esp
More Better Clothes.esp
adamantiumarmor.esp
LeFemmArmor.esp
DA (Netch Leather).esp
DA (Chitin).esp
DA (Daedric).esp
DA (Dwemer).esp
DA (Ebony).esp
DA (Glass).esp
DA (Imperial).esp
DA (Indoril).esp
DA (Nordic Fur).esp
DA (Steel).esp
DA (Templar).esp
DA (Iron).esp
Divine_domina_part_1.esp
Divine_domina_part_2.esp
Divine_domina_part_3_Tribunal.esp
Divine_domina_part_4.esp
Divine_domina_part_5.esp
UFR_v3dot2_noRobe.esp
IceNioLivRobeReplacerPLUS.esp
Birthsigns.esp
Definitive Birthsigns Redux Patch.esp
Windows Glow.esp
Windows Glow - Tribunal Eng.esp
Windows Glow - Bloodmoon Eng.esp
Windows Glow - Raven Rock Eng.esp
abotWindowsGlow.esp
Animated Morrowind 1.0.esp
Animated Morrowind II.esp
Animated_Morrowind - Expanded.esp
The regulars - Sitting NPC's v2.02.esp
Universal Companion Share.esp
Appropriate Greetings M - T - 1.5.2.esp
Fligg's Slave Mod.esp
Antares Big Mod.esp
Dracandros Voice.esp
Give Your Orders.esp
Protective Guards.esp
Mudcrab Island TLAD.esp
MDP 2016.esp
Imperial Graveyards of MW.esp
Suran Archery Store_v3.0.esp
Devil's Rock for Vivec's Soul.esp
BalmoraWaterfal01_0808.esp
Fort Frostmoth Restoration.esp
Frostmoth Docks.esp
Ships of the Imperial Navy.esp
Siege at Firemoth.esp
MAO_Firemoth.esp
AreaEffectArrows.esp
entertainers.esp
bcsounds.esp
MAO_BCsounds.esp
master_index.esp
DXM_masterindex_journalfix.esp
EBQ_Artifact.esp
SirLuthor-Tools.esp
WeatheredSigns.esp
Unique Banners and Signs.esp
Roads to Heaven.esp
AOF Potions Recolored T+B.esp
Key Replacer Trib & BM.esp
Lights 300 v5.esp
Redoran Guards with Katanas and Shields.esp
Spect Sorcery pt 1.esp
NEDE v1.2.esp
magick_oblivion_regeneration_1.4.esp
MQE_MainQuestEnhancers.esp
Lord of the Dragons v1.2.esp
Improved Bartering.esp
RichScamp1.esp
momoney.esp
Better Walking.ESP
abotBoats.esp
abotGuars.esp
abotSiltStriders.esp
Real_wildlife_2b Complete.esp
Additions_Revamped__clean_.esp
abotWhereAreAllBirdsGoing.esp
Creatures.esp
Rational Wildlife.esp
Undead arise from death 3.5.esp
Antares' Creatures - Trolls!.esp
Antares' Creatures - Treant.esp
Antares' Creatures - Frost Giant.esp
Antares' Creatures - Beholder.esp
Antares' Creatures - Green Slime.esp
Antares' Creatures - Frost Monarch.esp
Antares' Creatures - Hill Giant.esp
Antares' Creatures - Medusa.esp
Antares' Creatures - Gargoyles.esp
Haunted Tombs v1.06.esp
DisturbTheDead_1C.esp
Amulet of Scrye.esp
Blasphemous Revenants.esp
MW Containers Animated.esp
MW Containers Animated + Adamantium Armor.esp
MW Containers Animated + LeFemmArmor.esp
MW Containers Animated exp.esp
Graphic Herbalism.esp
MAO_GHerb.esp
cXI+GH_fix.ESP
multipatch.esp  

This is the error I get while Morrowind loads all the files (IF I have Merged Objects.esp activated, without it, I don't get any warnings), before getting to the main menu:

Script variable "loyalty" not found for dialogue type Topic
Info "EMPTY"
Script variable "loyalty" not found for dialogue type Topic
Info "EMPTY"

SmartMerger v2.6D logs:

 

1: https://pastebin.com/JHD13QiJ

2: https://pastebin.com/wqmDQfhr

 

Hope someone can help me with this

Edited by 830bet
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In case someone else has a similar problem: the error was caused by "Fligg's Slave Mod.esp". Tried to create Merged Objects again, this time without that specific mod, and all worked fine

 

 

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In case someone else has a similar problem: the error was caused by "Fligg's Slave Mod.esp". Tried to create Merged Objects again, this time without that specific mod, and all worked fine

 

 

Personally I would give TESTool a try to generate merged objects. If it does not crash, it works way better than not-so-smart merger

Edited by abot
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I always used TES Tool before, it doesn't crash for me but it also always said "lost information, could not merge everything" on some esps (in the log file). Not with these words... But that was the meaning. SmartMerger is working right for me, as long as I don't merge creatures, landmass or some other specific mods

 

Plus there is a big size difference between merged_objects.esp of tes tool compared with the one produced by smart merger, so the second must be able to merge something testool isn't able to

Edited by 830bet
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That "some data lost" is inherent in merging objects from different mods.

 

e.g.

 

Mod 1 changes a sword's price and weight

Mod 2 changes a sword's damage and weight

 

Merged objects contains Mod 1's price and Mod 2's damage and weight. The weight change of Mod 1 has been lost.

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