830bet Posted May 3, 2017 Share Posted May 3, 2017 (edited) Well, I'm having problems after merging all my mod list with smart merger: SmartMerger.exe --exclude_unchanged --input "loadorder.txt" --plugin "Merged Objects.esp" This is my load order (everything cleaned with tes3cmd): Morrowind.esm Tribunal.esm Bloodmoon.esm Morrowind Patch v1.6.6_beta.esm The Wilderness Mod 2.0 T & B.esm abotWaterLife.esm MW_Children_1_0.esm MAO.esm Better Heads.esm Better Heads Tribunal addon.esm Better Heads Bloodmoon addon.esm Custom Script Ring.esm CoM_Fix.ESP ab01Wilderness2.1patch.esp Better Skulls.esp Better Bodies.esp Slof's Better Beasts b.esp Slof's BB neck fix.esp Slashes' Argonian Water Breathing.esp Better Clothes_v1.1_nac.esp BetterClothesForTB.esp BetterClothesBloodmoonPlus1.5.esp More Better Clothes.esp adamantiumarmor.esp LeFemmArmor.esp DA (Netch Leather).esp DA (Chitin).esp DA (Daedric).esp DA (Dwemer).esp DA (Ebony).esp DA (Glass).esp DA (Imperial).esp DA (Indoril).esp DA (Nordic Fur).esp DA (Steel).esp DA (Templar).esp DA (Iron).esp Divine_domina_part_1.esp Divine_domina_part_2.esp Divine_domina_part_3_Tribunal.esp Divine_domina_part_4.esp Divine_domina_part_5.esp UFR_v3dot2_noRobe.esp IceNioLivRobeReplacerPLUS.esp Birthsigns.esp Definitive Birthsigns Redux Patch.esp Windows Glow.esp Windows Glow - Tribunal Eng.esp Windows Glow - Bloodmoon Eng.esp Windows Glow - Raven Rock Eng.esp abotWindowsGlow.esp Animated Morrowind 1.0.esp Animated Morrowind II.esp Animated_Morrowind - Expanded.esp The regulars - Sitting NPC's v2.02.esp Universal Companion Share.esp Appropriate Greetings M - T - 1.5.2.esp Fligg's Slave Mod.esp Antares Big Mod.esp Dracandros Voice.esp Give Your Orders.esp Protective Guards.esp Mudcrab Island TLAD.esp MDP 2016.esp Imperial Graveyards of MW.esp Suran Archery Store_v3.0.esp Devil's Rock for Vivec's Soul.esp BalmoraWaterfal01_0808.esp Fort Frostmoth Restoration.esp Frostmoth Docks.esp Ships of the Imperial Navy.esp Siege at Firemoth.esp MAO_Firemoth.esp AreaEffectArrows.esp entertainers.esp bcsounds.esp MAO_BCsounds.esp master_index.esp DXM_masterindex_journalfix.esp EBQ_Artifact.esp SirLuthor-Tools.esp WeatheredSigns.esp Unique Banners and Signs.esp Roads to Heaven.esp AOF Potions Recolored T+B.esp Key Replacer Trib & BM.esp Lights 300 v5.esp Redoran Guards with Katanas and Shields.esp Spect Sorcery pt 1.esp NEDE v1.2.esp magick_oblivion_regeneration_1.4.esp MQE_MainQuestEnhancers.esp Lord of the Dragons v1.2.esp Improved Bartering.esp RichScamp1.esp momoney.esp Better Walking.ESP abotBoats.esp abotGuars.esp abotSiltStriders.esp Real_wildlife_2b Complete.esp Additions_Revamped__clean_.esp abotWhereAreAllBirdsGoing.esp Creatures.esp Rational Wildlife.esp Undead arise from death 3.5.esp Antares' Creatures - Trolls!.esp Antares' Creatures - Treant.esp Antares' Creatures - Frost Giant.esp Antares' Creatures - Beholder.esp Antares' Creatures - Green Slime.esp Antares' Creatures - Frost Monarch.esp Antares' Creatures - Hill Giant.esp Antares' Creatures - Medusa.esp Antares' Creatures - Gargoyles.esp Haunted Tombs v1.06.esp DisturbTheDead_1C.esp Amulet of Scrye.esp Blasphemous Revenants.esp MW Containers Animated.esp MW Containers Animated + Adamantium Armor.esp MW Containers Animated + LeFemmArmor.esp MW Containers Animated exp.esp Graphic Herbalism.esp MAO_GHerb.esp cXI+GH_fix.ESP multipatch.esp This is the error I get while Morrowind loads all the files (IF I have Merged Objects.esp activated, without it, I don't get any warnings), before getting to the main menu: Script variable "loyalty" not found for dialogue type Topic Info "EMPTY" Script variable "loyalty" not found for dialogue type Topic Info "EMPTY" SmartMerger v2.6D logs: 1: https://pastebin.com/JHD13QiJ2: https://pastebin.com/wqmDQfhr Hope someone can help me with this Edited May 4, 2017 by 830bet Link to comment Share on other sites More sharing options...
830bet Posted May 4, 2017 Author Share Posted May 4, 2017 In case someone else has a similar problem: the error was caused by "Fligg's Slave Mod.esp". Tried to create Merged Objects again, this time without that specific mod, and all worked fine Link to comment Share on other sites More sharing options...
abot Posted May 4, 2017 Share Posted May 4, 2017 (edited) In case someone else has a similar problem: the error was caused by "Fligg's Slave Mod.esp". Tried to create Merged Objects again, this time without that specific mod, and all worked fine Personally I would give TESTool a try to generate merged objects. If it does not crash, it works way better than not-so-smart merger Edited May 4, 2017 by abot Link to comment Share on other sites More sharing options...
830bet Posted May 5, 2017 Author Share Posted May 5, 2017 (edited) I always used TES Tool before, it doesn't crash for me but it also always said "lost information, could not merge everything" on some esps (in the log file). Not with these words... But that was the meaning. SmartMerger is working right for me, as long as I don't merge creatures, landmass or some other specific mods Plus there is a big size difference between merged_objects.esp of tes tool compared with the one produced by smart merger, so the second must be able to merge something testool isn't able to Edited May 5, 2017 by 830bet Link to comment Share on other sites More sharing options...
Dragon32 Posted May 6, 2017 Share Posted May 6, 2017 That "some data lost" is inherent in merging objects from different mods. e.g. Mod 1 changes a sword's price and weight Mod 2 changes a sword's damage and weight Merged objects contains Mod 1's price and Mod 2's damage and weight. The weight change of Mod 1 has been lost. Link to comment Share on other sites More sharing options...
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