leptok Posted February 11, 2012 Share Posted February 11, 2012 So I've been going over the official tutorial in the ck wiki, but I don't see anything about those options in dialog documentation. Is it a script or is it so easy they didn't include ot. I haven't had time to get into the actual CK yet, but I was wondering about it. Anyone know? Link to comment Share on other sites More sharing options...
nosisab Posted February 11, 2012 Share Posted February 11, 2012 (edited) So I've been going over the official tutorial in the ck wiki, but I don't see anything about those options in dialog documentation. Is it a script or is it so easy they didn't include ot. I haven't had time to get into the actual CK yet, but I was wondering about it. Anyone know?Should I understand you want to give the player those perks in CK? If so it is to be understood you want some event triggering it. That is done adding the perk (AddPerk) possibly adjusting the Speechcraft skill too. Now, giving such things to NPCs is meaningless of course. Edit: I mean, it can only be done by script. Edit2: Another interpretation is you want to set the difficulty level (of success) toward certain NPC or in general fashion... please elaborate. Edited February 11, 2012 by nosisab Link to comment Share on other sites More sharing options...
leptok Posted February 11, 2012 Author Share Posted February 11, 2012 Oops, I was asking about when I add an npc, how would I set it up to do those to them. Link to comment Share on other sites More sharing options...
nosisab Posted February 11, 2012 Share Posted February 11, 2012 Oops, I was asking about when I add an npc, how would I set it up to do those to them.Then what you need is to set some parameters toward the player such as Aggression; Confidence; Energy; Morality; Mood; Assistance These are know as AI Data and affects how the NPC reacts to the player and even others in the vicinity (important to set up if they become hostile and such). The wiki will help you more in this than we could in one single post, if still in doubts come back and don't be afraid to ask... good luck. Link to comment Share on other sites More sharing options...
leptok Posted February 11, 2012 Author Share Posted February 11, 2012 That has the back end data, but how do you put speech check options into the dialog tree? Sorry, I should have been a lot clearer. Is it handled via scripts or something else? I was reading up before getting into the ck, but I hadn't found info on that in the wiki. Link to comment Share on other sites More sharing options...
nosisab Posted February 12, 2012 Share Posted February 12, 2012 (edited) That has the back end data, but how do you put speech check options into the dialog tree? Sorry, I should have been a lot clearer. Is it handled via scripts or something else? I was reading up before getting into the ck, but I hadn't found info on that in the wiki.Basically the game checks the speechcraft against their general disposition, but in a script you could force any dialog path by whatever mean you want to be your success rate toward the specific NPC. Those are "Actor values" which can be "get" as any other actor value from the NPC in a script and them impose whatever difficulty level (or success chance) you want. For example: if willing to check the chance of getting around something less than legal, check against morality ... it trying to convince the NPC to do something "dangerous", check against his/her confidence... is just something relatively banal check against the mood toward the player ... How much it takes for the NPC becoming hostile, check against aggression level... or any combination of these. Edited February 12, 2012 by nosisab Link to comment Share on other sites More sharing options...
leptok Posted February 12, 2012 Author Share Posted February 12, 2012 How does the game know when to make the checks, is there a way in the dialog editor? I didn't see anything on that in the wiki. But I don't know if its something as simple as a checkbox because I haven't gotten into the actual ck yet. I guess I'm asking if it is all handled thru scripting or will the ck handle it in the dialog editor? Link to comment Share on other sites More sharing options...
nosisab Posted February 12, 2012 Share Posted February 12, 2012 Are you trying it without the CK? I must say you are braver than most :) Link to comment Share on other sites More sharing options...
leptok Posted February 12, 2012 Author Share Posted February 12, 2012 Lol, no. I'm having a hard time getting the point across. I'm trying to understand what part of the CK handles speech checks. Is it handled in the new dialog system they have, or is it handled through scripting in a differentplace? I haven't used the ck yet so I don't know. It must be handled with scripts at some level, but I don't know where that takes place. I didn't see much in the ck wiki, except a few calls for finding if an npc has been put in a state of intim/bribed. Link to comment Share on other sites More sharing options...
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