Grunker Posted May 7, 2017 Share Posted May 7, 2017 (edited) After finishing Blackreach, I noticed I was missing my follower, Ugor. I tracked her down to some random cave in The Chill where she was imprisoned... by a frost atronach? Okay. I killed the atronach, picked the lock on her door, and escaped. Delivered the McGuffin to Septimus and went back to solitude to rest at my house. EXCEPT: every single NPC in the entirety of Skyrim now acts like they're fighting someone. They all run in the same direction - from Arngeir in the Throat of the World to the beggar in Markarth. They cast buffs on themselves, run to safety or do whatever else their AI tells them to when a fight is near. Suffice it to say, there are no actual enemies anywhere. So... what gives? My load order is as follows (this is my first major problem, been playing for hours on end): Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espCampfire.esmClimatesOfTamriel.esmETaC - RESOURCES.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espETaC - Complete.espImmersive Solstheim.espImmersive Orc Strongholds.espImmersive Whiterun.espETaC - Dragon Bridge South.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Weathers.espETaC - Complete ELFX Patch.espETaC - Whiterun Ext ELFX Patch.espSkyUI.espCoT-WeatherPatch.espClimatesOfTamriel-Nights-Level-1.espClimatesOfTamriel-Dawnguard-Patch.espWetandCold.espWetandCold - Ashes.espClimatesOfTamriel-Dragonborn-Patch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_NL2.espTrueStorms.espTrueStorms-CoT-WeatherPatch.espMintyLightningMod_COT_Patch.espSkyrim Particle Patch for ENB - Flame Atronach Fix.espmintylightningmod.espAMatterOfTime.espIcePenguinWorldMap.espConvenient Horses.espExpandedCarriageService.espPrincess Proudspire Manor.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espBijin Warmaidens.espBijin Wives.espCloaks.espSMIM-Merged-All.espCloaks - Dawnguard.espImmersive Patrols II.espFrostfall.espHothtrooper44_Armor_Ecksstra.espiHUD.espSkyrim Flora Overhaul.espiNeed.espiNeed - Dangerous Diseases.espSerana.espValerica.espTKAA.espRace Scale Remover.espVendorSaleDelay-Gone.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espSFO - Dragonborn.espImmersive Citizens - AI Overhaul.espRealisticWaterTwo.espRelationship Dialogue Overhaul.espELFXEnhancer.espRealisticWaterTwo - Legendary.espWatercolor_for_ENB_RWT.espImmersive Citizens - ELFXEnhancer patch.espRequiem.espRequiem - Legendary Bugsmasher Edition.espETaC - Complete Requiem Patch.espRequiem - Blessings Ignore Crime.espRequiem for the Indifferent.esp Edited May 7, 2017 by Grunker Link to comment Share on other sites More sharing options...
Shadeybladey Posted May 8, 2017 Share Posted May 8, 2017 LOL! I'd like to see a video of that! Are they running away from you and your follower? You haven't become Arch Villains or something after killing the Atronach and freeing Ugor? Or are they acting like there's a dragon or vampire attack? What's this one do and do you have the latest version and checked it's in the right position: Immersive Citizens - AI Overhaul? And the ELFX patch is still OK, does not need to be remade due to changing something? And doesn't Requiem change AI already? Sometimes, a mod set can seem fine for a while and them some conflict surfaces. ~ Link to comment Share on other sites More sharing options...
Grunker Posted May 8, 2017 Author Share Posted May 8, 2017 (edited) Immersive AI Overhaul is the latest version and I believe it is completely compatible with Requiem except for a few minor things like the combat AI of some Whiterun followers being off. As for the ELFX patch still being OK, this install is very fresh (one month old tops?) and almost nothing has been installed prior to the new game. The only fairly intensive addition was Enhanced Towns and Cities and I specifically installed that with directions for installing it on a progressed Requiem-save. Unfortunately I don't really have experience recording game footage, otherwise it would be fairly simple to record the behaviour. Are they running away from you and your follower? Nope, they ignore both of us completely, focusing on the evil, menacing, invisible villain somewhere off in the distance. Edited May 8, 2017 by Grunker Link to comment Share on other sites More sharing options...
Grunker Posted May 12, 2017 Author Share Posted May 12, 2017 Bump, anyone? Link to comment Share on other sites More sharing options...
willette8 Posted May 12, 2017 Share Posted May 12, 2017 Does this affect your older save files? Have you installed any new mods about the time your follower disappeared? Link to comment Share on other sites More sharing options...
Grunker Posted May 17, 2017 Author Share Posted May 17, 2017 The oldest save it doesn't affect is hours and hours back, way before entering Blackreach, unfortunately. Have you installed any new mods about the time your follower disappeared? Nope. Link to comment Share on other sites More sharing options...
Shadeybladey Posted May 18, 2017 Share Posted May 18, 2017 Unfortunately I don't really have experience recording game footage, otherwise it would be fairly simple to record the behaviour. It's easy if you install something like MSI Afterburner. It's designed for Radeons but works for any card. It helps control the fans etc and also can be set up for Screen Shots and recording videos. 20 seconds will be enough. I think Steam itself also allows video and screen shots. With Afterburner, you'd probably have to upload a video to YouTube or somewhere, but with the Steam system it can be put on your personal page, IIRC. The reason I asked about Immersive Citizens - AI Overhaul is because it's the only one I could see that obviously affects NPC AI behaviour. In the thousands of hours I played Skyrim, I don't recall any follower being kidnapped and held prisoner by an Atronach. Either it's part of the game I never played (EG I never killed the Vampire boss or became a werewolf) or it's a quest from a mod or it's something affecting AI behaviour. A Free-Willed Atronach! LOL! I have lost followers several times, though. The Nexus page for that mod suggest that a lot of people are very happy with it. But bugs can come from all sorts of unexpected interactions. It's as if they are detecting enemies far away that they should not be. Did you ever change uGridsTo Load? That creates a much larger radius around the Dragonborn that can cause quests and other proximity-triggers to kick in earlier. I always use 7 or 9, very much to the chagrin of most other players. But I like the way it increases view distance and graphics quality, allows arrows to kill wolves way off in the distance and makes the world seem more alive with things happening even if I am not there yet. I've never had an issue with it or for a quest to bug out due to starting prematurely, but it sounds like a possibility for your issue. I suppose you have the correct and latest version of USLEEP for the Legendary Edition and the latest SKSE for that version? And you don't have Legendary and SE mods mixed in? The thing is that if something gets baked into a save it's almost impossible to shift it. If you cannot go back to a save before your follower was imprisoned (or do not want to), you'll have to get some feedback from the mod author about possible conflicts and try to fix the issue. If you cannot fix the issue, you'll have to go back to an earlier save. Or, start a new game with a definitely stabilised mod list. :sad: Link to comment Share on other sites More sharing options...
Grunker Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) Thanks a lot for all your suggestions. Unfortunately I can answer yes to most of your "did you remember so and so"-questions, and no to stuff like uGridLoad. Precisely because I am not an experienced modder I basically just installed that list and made the exact changes the mod authors told me to, then only added in 2 or 3 insignificant mods later. I will try a complete uninstall of immersive citizens next, I think. Edited May 18, 2017 by Grunker Link to comment Share on other sites More sharing options...
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