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"epic" sized cave issues


bamfigms

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This may be confusing, but here goes.

 

I'm trying to make a very very massive cave. Large enough to say, put a city inside of. So when I found the "epic" sized cave pieces, I though I was on to something.

 

The only problem is. It is not anything at all like placing normal things in the CK. The epic size pieces always seem to appear out of my view. So i have to look around for them. Then move them into place. Its quite annoying. I can pop out a pretty quick dungeon because the selects parts always show up where they should, and in view. On the same z axis. The "epic" sized things don't do this for me. Anybody know what I am doing wrong, or have these same problems themselves?

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So when you rotate the piece, it rotates around some point no where near center? their pivot could very well be far way from the mesh center. Placement of pivots is cruticial for making snapping tilesets, and when you export those assets to game you can place the pivot anywhere you like :shrug: not sure why it wouldn't be at a corner or the center.
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Yeah, or when I try to rotate my view around the piece it really confuses me and gets me lost a lot.

 

I'm starting to understand things a little better, but still am pretty noobish about this whole thing.

 

This is probably a very stupid question, but you know how when you first load up a cell and you aren't doing anything in it, and have no selected anything yet, when you hit shift to rotate the camera around, you pretty much rotate around nothing, or your own viewpoint? Well I don't know how to get back to that, so instead of having a free roaming camera like you start out with, I'm always rotating around some object. I can make it work (kinda) but it is frustrating.

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