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Exporting and Importing


Woodpeckersam

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Hey there, can someone help me get this Stone Ball into Skyrim?

http://dl.dropbox.com/u/43380313/Stone%20Ball.PNG

(I know it looks like a moon or a planet, but really its just a Stone Ball)

 

It was created in 3DS Max 2012, i've already created the DDS files for it (Texture, Bump, Normal) and it looks great in 3DS Max (thats cos its simple)

 

I then export it to nif and voila it loads up fine in Nifskope, I can see the model and the texture on it clearly.

 

Then I save that nif and place it into Data\Meshes\StoneBall\StoneBall.nif with the 3 dds in Data\Textures\StoneBall

 

I open the Creation Kit, go to moveable statics, right click -> new -> import Nif and select StoneBall.nif and it shows up with a red triangle with an exclamation mark in it + the texture column shows something to do with Marker error.

 

I go online and there is no tutorial that helps you import meshes from scratch... they all seem to copy data from armour or weapons... and if i have to do that, i have no idea what nodes i am supposed to be copying over.

 

I want this ball so I can use it for a trap in a dungeon, bit like the stone traps.

 

Can someone help me? I've been trying this almost all day, carefully reading confusing tutorials...

 

Here are the files

http://dl.dropbox.com/u/43380313/StoneBall.rar

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You know those tutorials for weapons you mentioned...you should follow those. All those blocks you need to copy and paste post export in nifskope are mentioned. You must do that as the nifs exported from any software currently will not work in skyrim without editing some of it's data.
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  • 2 weeks later...

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