Deleted7548940User Posted May 9, 2017 Share Posted May 9, 2017 i made a quest and it works perfectly, but after i made the quest all the other npcs in the game wont talk except for the npc who gives the quest and same mod. companions can only bring up first dialouge scene but when you click on one of the 4 options the scene ends without them saying anything. i went into the quest and made the speaker for all the quests dialouge the npc who is supposed to be talking, made the forced alias the npc's alias, and got the getsisid for the npc who is supposed to be speaking under conditions. im very knew to this so i dont know what else to try so PLEASE HELP!! Link to comment Share on other sites More sharing options...
werr92 Posted May 10, 2017 Share Posted May 10, 2017 (edited) You must be having a 'prevent player from exiting dialogue' field ticked in one of your scenes. Uncheck it. Another piece of advice will be to clean your esp in Fo4Edit to delete all vanilla quests (dirty edits) from it. If you touched any of those quests by accident. These two actions should pretty much solve your problem. But if not, please post more info with pics. Edited May 10, 2017 by werr92 Link to comment Share on other sites More sharing options...
Thuggysmurf Posted May 10, 2017 Share Posted May 10, 2017 This can easily happen if you don't condition ALL the NPC dialogue properly. For example, anytime an NPC in your quest does a greeting, you want to condition the greeting using GetIsID so that only that NPC (or voice type) says it. And then a second condition like GetInCell, or the quest needs to be at a certain stage, etc, so that the NPC only does that greeting at the appropriate time. If you miss conditions on even one of the dialogue greetings, it can screw up all the other NPC's in the game. I've had the exact same thing happen to me, and it's a matter of double-checking each greeting. Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 10, 2017 Author Share Posted May 10, 2017 well I checked and I didn't have the prevent player from exit dialogue checked anywhere, and I rechecked for probably the tenth time and everyone has their getisid in all of the dialogue. I'm 99% sure its just something woith that one quest because I went to every npc in game in the mod and they could all talk. then I wentr back into the geck, created that quest, then went back into the game and the quest giver is the only npc whos dialogue triggers. like I said he has all of the getisid so unfortunately that's not it. id be happy to send pictures I just need to know what to post exactly to help solve this Link to comment Share on other sites More sharing options...
vkz89q Posted May 10, 2017 Share Posted May 10, 2017 Did you check your esp with Fo4edit? I had strange problem too, somewhere in my new playtrough I noticed I can't start any conversations unless the npc speaks first. I was testing my own custom companion too so I though it must be the problem so I double checked every quest on her to see they have right conditions. Still nothing. Then I opened my mod in fo4edit, found out I had dirty edit in "TraderRylee" or something quest, deleted it and after that everything worked perfectly. I remember checking something from that quest and I'm pretty sure I didn't change anything, I still can't figure how that dirty edit messed whole quest system, lol. Also have you tried disabling your mod and enabling it again? Maybe some scene is "stuck" from before you added all conditions? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 10, 2017 Share Posted May 10, 2017 I remember one time not clicking "is player" or something like that (top right hand corner), and this happening. ...wish I could be more specific, sorry.I'll try to look later. Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 10, 2017 Author Share Posted May 10, 2017 (edited) well I went into fo4edit and nothing quest or voice related was changed, I uninstalled the mod and launched the game and dialogue was normal, went out, reactivated the mod, went back in and speech was screwed up again...so..... at this point if anyone wants to go the extra mile ill literally send you the esp so you can look at directly Edited May 10, 2017 by Guest Link to comment Share on other sites More sharing options...
vkz89q Posted May 10, 2017 Share Posted May 10, 2017 If you still have problems, I can take a look at it tomorrow/later today if you upload it somewhere. Link to comment Share on other sites More sharing options...
akav1r Posted May 11, 2017 Share Posted May 11, 2017 99% of the time this happens the cause is not having a "GetIsID" on ALL greeting phases on dialogue. Check all your dialogue greetings, and then check them again. Tip:BTW, to all, GetIsAliasRef is a better condition check than GetIsID. They both work most of the time, but if you have a team that does merges, GetIsID can cause problems down the line. GetIsAliasRef works every time, and you'll notice it's what Bethesda used on all their dialogue. Link to comment Share on other sites More sharing options...
Deleted7548940User Posted May 11, 2017 Author Share Posted May 11, 2017 PROBLEM SOLVED there was a blank dialogue line that screwed everything up Link to comment Share on other sites More sharing options...
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