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how to control sheen on skin textures?


mostlyhuman

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By sheen I imagine you mean the gloss(specular power/exponent). This is controlled in the nif themselves in the BSLightingShaderProperty. In that you will be able to find a setting for gloss. Upping that number would pinch the specular falloff more, making a sharper highlight such as a glossly plastic or soemthing that might be a bit slimey or wet. Lowering it would widen the specular highlight, giving the material a more diffused reflection quality, such as like a rough surface would have.

 

You could be referring to the specular strength and not the gloss though. For body models only, this is controlled in maps with the suffix _s. If you brighten that map, it'll reflect more light so will have brighter specular reflection.

 

It'll look like this if you make the make whiter/brighter.

 

 

http://skyrim.nexusmods.com/imageshare/images/209926-1322312013.jpg

 

Edited by Ghogiel
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