LittleBaron Posted February 12, 2012 Author Posted February 12, 2012 @ Elec0: That would work I'm sure, but then any mod that fussed with the same merchant would/might cause a problem. I suppose if there is a way to add the script WITH my quest script, that would work. I will look into that. @Argomirr: Not sure if that would work... Thepal seems to be saying it would not work in the comment above? But, another good idea if it will. Anyway, for the moment adding the items to the merchant themselves seems to work OK. I made an altered orcish war-hammer to add to the blacksmith so they will equip that instead... but gotta try it out now...
Argomirr Posted February 12, 2012 Posted February 12, 2012 (edited) I haven't actually tried it, but it worked in Oblivion. Might be different for Skyrim though. Edited February 12, 2012 by Argomirr
Elec0 Posted February 12, 2012 Posted February 12, 2012 Unfortunately merchants only get items out of a single chest, that won't work.
Zorkaz Posted February 8, 2020 Posted February 8, 2020 Not to necro this post but just tested this out in F04 and it does work. Thanks
foamyesque Posted February 9, 2020 Posted February 9, 2020 On 2/8/2020 at 6:46 PM, Zorkaz said: Not to necro this post but just tested this out in F04 and it does work. Thanks The best options in Skyrim, for anyone else who comes across this thread, are to you scripts to modify the leveled lists in the chest (e.g. if you want to add something to all blacksmiths) or to use a Quest Alias pointing at the merchant chest. From there you can add your items, including through leveled lists and all the flexibility they bring. Ordinarily they will persist through refresh, but with a bit of script work you can make them refresh much like any ordinary merchandise (albeit possibly not wholly synchronously with it).
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