JohnnyQuest101 Posted May 10, 2017 Share Posted May 10, 2017 Hi Everyone, I just loves Jets Resources, but I don't know how to change the light pine. I wanted to make it dark brown. What tools do I need? I have never used Nifskope and thought that was just for meshes and not re-coloring. I have changed the color of blankets thanks to Dark127 blue Fabric texture mod. That much I know how to do. Has anyone done this? Is there directions? Is there a video on this? Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted May 11, 2017 Share Posted May 11, 2017 (edited) Isn't it just a matter of re-coloring the defuse map, otherwise known as the first .dds file on a nif in nifskope?It can done in nifskope without opening the defuse map in a paint program.. but I do not remember how to do that anymore. Edited May 11, 2017 by TheDungeonDweller Link to comment Share on other sites More sharing options...
thumbincubation Posted May 11, 2017 Share Posted May 11, 2017 Here's a tutorial for weapons, but furniture won't be much different. It's meant for Oldrim, but the process isn't much different. Just remember to expect different file paths. http://www.creationkit.com/index.php?title=Retexture_Tutorial Link to comment Share on other sites More sharing options...
yarddogg77 Posted May 13, 2017 Share Posted May 13, 2017 I always use Gimp 2 with the DDS plugin to recolor textures. My little recipe in Gimp 2, is Desaturate, then adjust the contrast Brightness, then Colorize. You need the DDS plugin to recompress the textures after you are done with them. Is the mod in loose file format or are the Textures in BSA'S? If the mod is loose texture files, then just drop the texture into the folder with the same name and you are good to go. Don't forget to zip your new texture into the mod file then reinstall it and delete the old mod file because if yu ever try to reinstall the mod, your changes will be forgotten. If the mod is packed up into a BSA, then you will need to extract the BSA first using BAE, (find it on nexus). I don't know what program is used currently for repacking SSE BSAs. BUT, if you are going to go through all that, then you might as well pack the texture into your vanilla BSA and delete that file out of the mod you are fiddling with. No need for the rest of the mod if you are modding it yourself. Link to comment Share on other sites More sharing options...
JohnnyQuest101 Posted May 14, 2017 Author Share Posted May 14, 2017 Thanks for the excellent inputs. :smile: Link to comment Share on other sites More sharing options...
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