BrighterCity Posted May 12, 2017 Share Posted May 12, 2017 Load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1iHUD.esm=1aHUD.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1dD - Enhanced Blood Main.esp=1Flora Overhaul.esp=1Xepha's Darkened Interiors.esp=1Xepha's Darkened Interiors - BS.esp=1Xepha's Darkened Interiors - PL.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Dree Perks.esp=1UPP - Pack 2.esp=1UPP - Experience Perks.esp=1RandomEncounters.esp=1Overhead3PCamera.esp=1Conelrad 640-1240.esp=1RH_IronSights_RemoveReticule.esp=1GNR Enhanced.esp=1DarNifiedUIF3.esp=1FO3 Wanderers Edition - Main File.esp=1HZSmoothLight - FO3.esp=1Mart's Mutant Mod.esp=1UPP - Quest Perks.esp=1Revamped Leveling - FWE.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1Player Animations - Food & Drink (FWE).esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1WeaponModKits.esp=1WeaponModKits - BrokenSteel.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1merge1.esp=1Project Beauty- Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Zeta.esp=1FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Tougher Traders.esp=1RH_WMK_Bridge.esp=1Xepha's Darkened Interiors - OA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1Dree Perks Point Lookout.esp=1RH_IronSights_PL_NewItems.esp=1Project Beauty- Point Lookout.esp=1HZ_M92SE.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Beverage Perks.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Merge2.esp=1 I tried modifying my INI with bUseThreadedAI=1iNumHWThreads=2 But it only seems to revert back to only bUseThreadedAI=0 Every time it crashes. Link to comment Share on other sites More sharing options...
M48A5 Posted May 12, 2017 Share Posted May 12, 2017 Your load list is an absolute mess created by LOOT. See: https://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ Link to comment Share on other sites More sharing options...
Deleted21304489User Posted May 12, 2017 Share Posted May 12, 2017 (edited) I'm sorry, but the link to that so called guide is a tad out dated. It's less of a guide and more a, "This is my opinion" post. There is absolutely nothing wrong with installing mods with NMM. Especially today. I have never... ever had any issues with NMM installing any mod for me... ever. Just download Archive Invalidation and use it, in lieu of the one in the NMM utility. That goes for any mod manager you use, imo. If you do this, you will probably never have to reset AI again. Also, you can use Wrybash in conjunction with FO3Edit, so I don't know what the poster is implying there. Both have their own separate functions. I use both together all the time. I must agree... do NOT use LOOT to sort your load order with Fallout 3. I don't care what anyone says. Use BOSS instead. It will at least get the major mods you're using in the correct order. The rest of it can be best sorted by running a conflict report with FO3Edit and going from there. In fact, if you don't learn how to use FO3Edit... you're just guessing and will never have a proper load order. Also, even if you do get your load order sorted correctly... you may still need to learn how to make patches and/or edits, to get certain mods to play nice together. Bash patches and Merged patches can only do so much. FO3Edit can even make simple patches. So, on that note... I recommend downloading and reading the tutorial on FO3Edit. Doing this will make modding so much easier for you. Finally, I would recommend checking out the Paradox versions of MMM and RH_Ironsights. Just type "paradox" in the search window. This will help decrease your load order, which is a good thing. It also might help with that crashing on start up. ^^ Also, Blackened should be loaded below and activated after you create your merged patch. Otherwise it won't do correctly, what it's supposed to. There's more to say... but you need to learn some of it yourself. Read, read, read... everything. I can't state that enough. For instance, I can tell you're not reading everything, because you've got both "restore tracer" esp files installed for FWE... when it clearly states in the installation program, to only choose one. Good luck... Even if you're not a Steam user, you may find some help with this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=149946772 Edited May 12, 2017 by ejroberts49 Link to comment Share on other sites More sharing options...
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