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COS Modded Fallout 3


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Load order:

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
EVE.esm=1
RH_IRONSIGHTS.esm=1
iHUD.esm=1
aHUD.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
dD - Enhanced Blood Main.esp=1
Flora Overhaul.esp=1
Xepha's Darkened Interiors.esp=1
Xepha's Darkened Interiors - BS.esp=1
Xepha's Darkened Interiors - PL.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Dree Perks.esp=1
UPP - Pack 2.esp=1
UPP - Experience Perks.esp=1
RandomEncounters.esp=1
Overhead3PCamera.esp=1
Conelrad 640-1240.esp=1
RH_IronSights_RemoveReticule.esp=1
GNR Enhanced.esp=1
DarNifiedUIF3.esp=1
FO3 Wanderers Edition - Main File.esp=1
HZSmoothLight - FO3.esp=1
Mart's Mutant Mod.esp=1
UPP - Quest Perks.esp=1
Revamped Leveling - FWE.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
Player Animations - Food & Drink (FWE).esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
WeaponModKits.esp=1
WeaponModKits - BrokenSteel.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
merge1.esp=1
Project Beauty- Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
RH_WMK_Bridge.esp=1
Xepha's Darkened Interiors - OA.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
RH_FWE_Bridge.esp=1
RH_EVE_Bridge.esp=1
Dree Perks Point Lookout.esp=1
RH_IronSights_PL_NewItems.esp=1
Project Beauty- Point Lookout.esp=1
HZ_M92SE.esp=1
Dree Perks Broken Steel.esp=1
Dree Perks Mothership Zeta.esp=1
Dree Perks Anchorage.esp=1
Dree Perks Pitts.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UPP - Beverage Perks.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
Merge2.esp=1
I tried modifying my INI with
bUseThreadedAI=1

iNumHWThreads=2

 

But it only seems to revert back to only

bUseThreadedAI=0

 

Every time it crashes.

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I'm sorry, but the link to that so called guide is a tad out dated. It's less of a guide and more a, "This is my opinion" post. There is absolutely nothing wrong with installing mods with NMM. Especially today. I have never... ever had any issues with NMM installing any mod for me... ever. Just download Archive Invalidation and use it, in lieu of the one in the NMM utility. That goes for any mod manager you use, imo. If you do this, you will probably never have to reset AI again.

 

Also, you can use Wrybash in conjunction with FO3Edit, so I don't know what the poster is implying there. Both have their own separate functions. I use both together all the time.

 

I must agree... do NOT use LOOT to sort your load order with Fallout 3. I don't care what anyone says. Use BOSS instead. It will at least get the major mods you're using in the correct order. The rest of it can be best sorted by running a conflict report with FO3Edit and going from there. In fact, if you don't learn how to use FO3Edit... you're just guessing and will never have a proper load order. Also, even if you do get your load order sorted correctly... you may still need to learn how to make patches and/or edits, to get certain mods to play nice together. Bash patches and Merged patches can only do so much. FO3Edit can even make simple patches. So, on that note... I recommend downloading and reading the tutorial on FO3Edit. Doing this will make modding so much easier for you.

 

Finally, I would recommend checking out the Paradox versions of MMM and RH_Ironsights. Just type "paradox" in the search window. This will help decrease your load order, which is a good thing. It also might help with that crashing on start up. ^^ Also, Blackened should be loaded below and activated after you create your merged patch. Otherwise it won't do correctly, what it's supposed to. There's more to say... but you need to learn some of it yourself.

 

Read, read, read... everything. I can't state that enough. For instance, I can tell you're not reading everything, because you've got both "restore tracer" esp files installed for FWE... when it clearly states in the installation program, to only choose one. Good luck...

 

Even if you're not a Steam user, you may find some help with this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=149946772

Edited by ejroberts49
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