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I want to make a change but don't know what I'm doing


Mathalor

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I'd like to switch the stats between ulysses' duster (5% crit, 1 chr, 13 DT, 3 lbs) with Joshua Graham's armor (3% crit, 15 DT, 8 lbs).

 

Can I do this from nvedit, or do I need to use the geck? Do I need to do anything special to make certain that the effect and not just the description is changed?

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  • 2 weeks later...

If you never got this figured out I did a quick work up in GECK and changed out the things you requested for the Duster.

 

All I did was change the weight, DT and Object Effect on the Duster (ID: NVDLC04ArmorDusterUlyssesOW). The Object Effect is 3 rows below Weight, right under the Value category, and I changed it to "NVDLC02EnchClothingJoshuaGraham". (There are two dusters, you want to edit the one with OW at the end as this is his death item you take from him. The one with NPC at the end is the one he wears during the cinematic and battle and has different stats than the one you loot as the player, it would seem.)

 

It only takes about 1 minute in GECK, and you just need HH & LR DLC's with the Fallout.ESM, then save a new .ESP file with a fitting name...If you wanted to leave out HH you could just create a new Object Effect identical to the HH Joshua Graham effect as well. You could probably do this in FNVEdit too, but my copy is acting up terribly at the moment.

 

Hope that helps you, if I didn't miss anything while looking into this.

Edited by SKYZOO
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If you never got this figured out I did a quick work up in GECK and changed out the things you requested for the Duster.

 

All I did was change the weight, DT and Object Effect on the Duster (ID: NVDLC04ArmorDusterUlyssesOW). The Object Effect is 3 rows below Weight, right under the Value category, and I changed it to "NVDLC02EnchClothingJoshuaGraham". (There are two dusters, you want to edit the one with OW at the end as this is his death item you take from him. The one with NPC at the end is the one he wears during the cinematic and battle and has different stats than the one you loot as the player, it would seem.)

 

It only takes about 1 minute in GECK, and you just need HH & LR DLC's with the Fallout.ESM, then save a new .ESP file with a fitting name...If you wanted to leave out HH you could just create a new Object Effect identical to the HH Joshua Graham effect as well. You could probably do this in FNVEdit too, but my copy is acting up terribly at the moment.

 

Hope that helps you, if I didn't miss anything while looking into this.

 

Say what ? you be doing that with Fallout.esm ? No the jackets they want to interchange are ... 1 is in one of the FNV DLC's then the other is in a different FNV DLC.

 

Which means they need to load those 2 as masters , and make an .esp which overwrites those entries.

The question is .... shall it be swapping for the 2 NPC to use ... or is it just for that item use on the player ?

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But ya I was looking at it a week ago ... and couldn't come of with feasible quick fix , so I put it on the back burner in my mind ... as I'm guessing other modders may have done.

Even though it does sound easy in the beginning ... you look at it in geck ... it aint so easy ... which I think stems mostly from the one coat being in a lvled list. And you can't just swap em out getting comparable results.

But maybe I'm wrong ... ?

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He asked for the Duster to have the stats of the Graham armor, and seemingly nothing more. If it was to beef up Ulysses' armor the HE wears while alive in LR, then that is also an easy fix. I figured he wanted to beef up the one that the player picks up and can wear/give to a companion (Either from Ulysses himself or the footlocker on the way out of LR).

 

I alluded for him to load FalloutNV.ESM, HH.ESM and LR.ESM, hence the two DLC's and the fallout Master. All of the DLC ESM's require Fallout's ESM as a master to open.

 

If it's just the base stats he wanted changing, along with the Object Effect from Graham's armor, then it is literally a 2-minute job. I'll even go back and redo it and upload it so you can see. It's only part of the leveled list as one of the 3 items in "NVDLC04DeathItemUlysses100", and Joshua Grahm's armor is as well as one of 2 items in "NVDLC02DeathItemJoshuaGraham".

 

I saw nothing difficult about this in GECK, it was two armors with two different functioning sets each, two separate object effects and two separate leveled lists with only five items in them, to look into. You only had to edit 3 literal fields, the rest was just confirmation it reflected the changes throughout. The changes in base stats should feasibly take effect on pick up, since leveled lists retain to the players' current level when an item as such is obtained.

Edited by SKYZOO
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Here is the ESP file: >>>>> https://www.dropbox.com/s/cj722h30slhk4hj/Ulysses%20Duster%20Stat%20Buff.rar?dl=0 <<<<<

(Requires Fallout.ESM, HH.ESM & LR.ESM...The only thing altered in the ESP is Ulysses Duster's weight, DT and Object Effect)

 

You can even open the leveled item "NVDLC04DeathItemUlysses100", double click on the "NVDLC04ArmorDusterUlyssesOW" (the 2nd one in the list of three items), and see the changes reflected to the base stats and Object Effect on Ulysses' Duster, the wearable version that the player comes to obtain.

 

If I'm dead wrong, someone feel free to correct me. I'm not above admitting it and learning from it. Cheers.

Edited by SKYZOO
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sorry, I had assumed after days of checking that this was dead. I'm actually interested in adding more crit to graham's armor, as I wanted the crit, but hate the look of ulysses.

 

Thanks for getting back to me.

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No problem, I misunderstood the request, it's worded a lot more clearly now. Super simple fix that will only take a few seconds. I answered you in your PM, let me know on there exactly what numbers you'd like to see and I'll knock it out real quick.

 

EDIT: Fix sent to you via PM. 2 optional files.

Edited by SKYZOO
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