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my mods: announcements, updates, feedback


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  • 4 weeks later...

http://www.nexusmods.com/morrowind/mods/45080/?

 

Unlock Objects. Allows you to pick up objects that not normally available. You can pick most Sixth House candles for your candle collections. I'll post some photos later.

 

My large scale project now has a name:

 

Mournhold Custom Armor Weapon Enchantment Expansion

 

I'm behind in my docs "custom weapons and armor" Bols Indalen. The weapons, armor, and added enchantments have fully play tested. As a general rule, the one handed weapons do less damage, but you can block with up to 70% or 90%.

 

1H or 2H halberd

longsword

war axe

staff

 

Adding to the current list.

 

Absorb health and absorb fatigue enchantment.

Glass Shortsword (if I get someone to do it or find a texture)

Glass Longbow (same as above)

levitation 20pts

 

Conversions:

boots of blinding speed

 

I'll post a message here the complete list. Feel free to comment, if not too bad for you.

 

I'm running into performance problems. The damage on 1H is lower than it should be. You need a 3000 charge for a 1000 weapon. So, I just made it 3000 charge and 3000 weapon enchantment. I can't release it yet. I need to run more play testing.

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  • 2 weeks later...

To make it better, i'v changed the custom weapon 1000 to 3000 charge on weapons and charge needed to create 5000. I'll need to play test this a while. Levitation boots constant effect has issues with game balance. Shields will have a variety of different types of protections about 20-30%.

 

Mage's Guild improvements will include the staff mod. I hate the fact that twit and I have to be co-archmage or I have to kill them. I'm going to fix it so the letter includes "you by order of xxxx has discharged for reasons disclosed are hereby required to retired from the mage's guild." You have to wait for me to delete the old mod and upload the new one. He's has powerful friends, who got him it from influence not skill, and will not be happy with you. I might take that somewhere.

 

http://www.nexusmods.com/morrowind/mods/45080/?

Unlockobjects No positive endorsements? I've endorsed plenty of mods. A small, but very useful mod. There are those big sixth house statues you will be able to steal, err grab. Maybe shelves not sure if that's game realistic, but it would be fun to grab and place it a player home. Don't expect me to release any beta versions of MCAWEE until that file reaches 100 endorsements. I'v put a lot of time and effort into the custom, armor, weapons, and enchantments expansion. For now, it needs 6 months to a 1 year of play testing, heh.

 

Every custom item will have a practical use and hopefully balanced. Too many items to add. I add them as I need them... :cool:

 

What does he do with that much money? There will be a long story that will explain it. The enchanters guild will have somethings to say (assuming I get permission to use it in the story) about what bols is doing and how.... (click)

Edited by Guest
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  • 3 weeks later...

Soon, i'm going to have very limited access to this site for a while. I'll post whenever I can.

 

I have a long list addition to custom weapons, armor, and enchantments. The ingredient lists for items should include some other mod additions. I'm going to look over mods that add new item. I'll come back unlock objects soon.

 

To be added:

 

shield, bracers:

reflect spell

resist fire,frost, shock

 

Paudrons:

strength +30,+20,+10

 

Boots

swift swim

levitation

 

 

What he's doing with all that money? A lore friendly story is developing and (jewelry and accessories) some story including the enchanters guild. I will contact the mod owner at some point.

 

I'll see if I get the complete price list posted for comments.

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  • 1 month later...
  • 2 weeks later...

Given the number of endorsements you got I hope you essentially mod because you feel it will increase your personal gaming pleasure.

 

This is what I do and why I keep working on Very hard respawning Morrowind enemies.

Edited by Oblivionaddicted
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