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Mouse stops working after autosaving/waiting


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That IS weird. Long-shot here: make sure your .NET Framework is up-to-date.

 

Also, go into your Control Panel, click on "Mouse" and examine the following items:

1) On the "Buttons" tab, make sure "ClickLock" is UNCHECKED. ClickLock can sometimes mess up when switching apps.

2) Under the "Pointers" tab, make sure you are using the "Windows Default (system scheme). Using a custom scheme (custom pointers, actions, motions, etc.) can cause issues when switching apps.

3) Under the "Pointer Options" tab, make sure "Hide Pointer While Typing" is CHECKED and make sure all other options are UNCHECKED.

4) Under the "Hardware" tab, make sure it is reporting as "compliant" and "working properly. If not, try another mouse.

If you're on a laptop with a touchpad, I can't help you since I've never dealt with a laptop before. Sorry.

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That IS weird. Long-shot here: make sure your .NET Framework is up-to-date.

ÃÂ

Also, go into your Control Panel, click on "Mouse" and examine the following items:

1) On the "Buttons" tab, make sure "ClickLock" is UNCHECKED. ClickLock can sometimes mess up when switching apps.

2) Under the "Pointers" tab, make sure you are using the "Windows Default (system scheme). Using a custom scheme (custom pointers, actions, motions, etc.) can cause issues when switching apps.

3) Under the "Pointer Options" tab, make sure "Hide Pointer While Typing" is CHECKED and make sure all other options are UNCHECKED.

4) Under the "Hardware" tab, make sure it is reporting as "compliant" and "working properly. If not, try another mouse.

If you're on a laptop with a touchpad, I can't help you since I've never dealt with a laptop before. Sorry.

Followed your steps and I'm still on the same situation Edited by Guest
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Ugh, I hate to advocate "nuke from orbit" because not only does it involve a lot of work to rebuild your game but it eliminates almost any chance of salvaging your saves.

 

Well, you've already got all the basic (and quite a bit of the advanced) troubleshooting done. Here's an advanced game-stabilization guide from Darstyler. If, by any chance, any of it helps you, please slip him a kudo.

 

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.
    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.
    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.
    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.
    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

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Ugh, I hate to advocate "nuke from orbit" because not only does it involve a lot of work to rebuild your game but it eliminates almost any chance of salvaging your saves.

 

Well, you've already got all the basic (and quite a bit of the advanced) troubleshooting done. Here's an advanced game-stabilization guide from Darstyler. If, by any chance, any of it helps you, please slip him a kudo.

 

Here is a list of things you may do to stabilize your game :

/// Useful informations :

/// Load order / mods conflicts :

/// Settings / memory :

  • Have you installed the skse patch ? >> memory blocks log.

  • Backup your ini files and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then use your vanilla launcher to autodetect and use best settings for your computer.

/// Cleaning and correcting potential bugs :

  • Clean your master files to eliminate potential problems.: Gopher's videos cleaning your masterfiles on the Nexus Tesedit page.

    Start Tes5edit, simply untick everything, (right-click/select none) and add only a tick to the esm/esp you want to check + update.esm, Tesedit knows what to do and will load all the dependencies automatically.

    - Begin with loading only Skyrim + update, ITM / UDR + save ctrl +s and close.

    - Then load Skyrim + update + Dawnguard, ITM / UDR + ctrl +s and close.

    - Then load Skyrim + update + Hearthfire, ITM / UDR + ctrl +s and close.

    - Then load Skyrim + update + Dragonborn, ITM / UDR + ctrl +s and close.

  • The method above can be used to clean mods. If I'm correct LOOT should tell you which plugin you should clean. You may load all your mods with Tes5edit and use the (right-click in the left pane) apply filter to show conflict losers. Wait till Tes5edit has finished. Caution : don't try to modify anything while using this filter, it's not intended for.

  • In the left pane, Expand the subsections and examine conflicts. Once an entry is expanded to the bottom and selected, the right pane shows which mods modify the entry. The last one on the right is the last loaded in your load order and the conflict winner.

  • Expand the following subsections, depending on where the problems occur. Cells for CTDs inside buildings, grottos, etc... and worldspace for exterior. The goal is to target mods that edit the same places and conflict. Open the bloc note and write those mods.

  • Once done, close Tes5edit and open each mod with Tesedit, one by one and use the UDR cleaning procedure (Gopher's videos cleaning your masterfiles on the Nexus Tesedit page) to ensure all the deleted references will be transformed in disabled references = no CTDs from this point.

  • If you suspect a mod in particular, using the conflict looser / winner method above, you can decide to change its load order or uninstall it.

/// Save game :

/// Meshes healer :

  • Read here, this is potentially a cause of CTD that you can resolve by following the mod procedure on this page.

 

I've followed this guide and still no change :|, I guess that the only solution now is to reinstall the game.

Also thank you for your attention :)

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