JohnLR Posted May 17, 2017 Share Posted May 17, 2017 (edited) https://pasteboard.co/6NETEoVwq.jpg If I change those values, and only them, does that make those things appear at any level? And that goes for any list?-Leveled Item-Leveled NPC-Leveled Spell wow.. im looking about these leveled lists, someone know about a script that change this value? will be really good something that do this automatic Edited May 17, 2017 by JohnLR Link to comment Share on other sites More sharing options...
lofgren Posted May 17, 2017 Share Posted May 17, 2017 There's one other value of significance, which is the toggle box "Calculate for all levels <= PC." If this is not set to true then those NPCs would only appear at level 1. Link to comment Share on other sites More sharing options...
JohnLR Posted May 17, 2017 Author Share Posted May 17, 2017 where is this value? i saw only a flag about this..i found a tes5edit script that change the level values automatically. Link to comment Share on other sites More sharing options...
lofgren Posted May 17, 2017 Share Posted May 17, 2017 In the CK it's at the top of the window. Link to comment Share on other sites More sharing options...
JohnLR Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) sorry, i didnt found :sad:i dont know where is edit: you are talking about a check box in some object window?im asking, because i want to edit all items, npcs and npc spells.aand the fast way to do this is editing the levels of each one or disable this level system - which is not possible or i dont knowedit2: i did this and worked pretty well, spawned any enemy levels and itens for me. Edited May 18, 2017 by JohnLR Link to comment Share on other sites More sharing options...
lofgren Posted May 18, 2017 Share Posted May 18, 2017 Yes, I'm talking about the check box in the leveled item/actor/spell window in the Creation Kit. I don't know where you find the same setting in TESVEdit, but it must be there. Link to comment Share on other sites More sharing options...
JohnLR Posted May 18, 2017 Author Share Posted May 18, 2017 Yes, I'm talking about the check box in the leveled item/actor/spell window in the Creation Kit. I don't know where you find the same setting in TESVEdit, but it must be there.Well, i confirmed that the value I changed makes the enemies be random, I found draugs level 60, 40 and 13 in arc wind point and I was level 1, and with the script I found is pretty easy to do patches, i made for skyrim+dlcs, unofficial patch and high level enemies and all of them worked. About the check box, i didnt found a value in tes5edit, only a strange flag. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted May 18, 2017 Share Posted May 18, 2017 The entry being referenced by lofgren is known as LVLF - Flags in xEdit and when you elect to edit it, a box pops up with check boxes for "Calculate from all levels <= player's level" and "Calculate for each item in count" This may be the 'strange flag' that you saw. Link to comment Share on other sites More sharing options...
JohnLR Posted May 19, 2017 Author Share Posted May 19, 2017 (edited) This logic [Calculate from all levels <= player's level] is from the engine?ahh :sad:The oblivion and skyrim leveling system sucks, will be really fun if the level of it were by territories or types of places, instead of players level.It could have a simply way to control this, some option to control what variable will be used in this, must have something like that. is not impossible, i think. Edited May 19, 2017 by JohnLR Link to comment Share on other sites More sharing options...
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