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Blender Amor Meshing Problem


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Hey everyone,

 

I'm having some trouble in Blender while trying to mesh two different armors. I delete all the old skeletons, and import the skeleton.nif

 

However, when I select all and export the armor I keep getting Multiple Bone node errors.

 

I understand my hiccup is to assign bones to the root bone, but in Blender I can not figure out how to do it. None of the videos/tutorials I've found address this.

 

Any help would be appreciated.

 

Thanks.

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Armor meshes have to be parented to the armature (aka the skeleton).

 

Instead of just deleting the skeletons from the meshes, unparent them first. Select the mesh and press ALT-P. If you are doing this with multiple meshes, select each mesh one by one and press ALT-P for that mesh to unparent it.

 

Now delete your old skeletons and load the new skeleton. For each mesh, select the mesh and the skeleton and press CTRL-P to parent it. I always have Blender automatically assign the bone weights, but it usually does a fairly crappy job at it and I have to go in afterwards and adjust the bone weights myself.

 

If you are trying to merge two armor outfits and they both use the same skeleton, it's easier to do it in NifSkope first. Open up one of the armor pieces in NifSkope then open up a second window in NifSkope and use the Copy Branch feature to copy the meshes from one to the other. Save your new nif and then load it up in Blender and cut out the parts you don't want from the two pieces to create your new armor set. If you do it this way, the meshes will already be parented to the skeletons and the bone weights will already be assigned and you won't have to mess with them.

 

If they don't use the same skeleton (like you are porting a piece of super mutant armor to a human body, for example) then you need to do it all in Blender.

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