johnyct9760 Posted February 15, 2012 Author Share Posted February 15, 2012 i would say move down the RH_Ironsight lower than FWE, and afaik, theres compability patch for RH_ironsight to work with FWE called FWE bridge, go check it in RH_ironsight mod files page. That did it the bridge worked like a charm now all I need is to get this damn texture crawing fixed and I'm in biz, any ideas on that one plz? Link to comment Share on other sites More sharing options...
johnyct9760 Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) Thread update: I've gotten one out of the 2 problems handled. The Assault rifles are now using the iron site! Thanks everyone for the help! The only thing that is still not cool is that many of my FWE armor and weapons textures are cawing with the background. http://www.workspace.johncliffordtaylor.com/textureImg.jpg I'm going to post my updated mod order in the post below. Edited February 16, 2012 by johnyct9760 Link to comment Share on other sites More sharing options...
johnyct9760 Posted February 15, 2012 Author Share Posted February 15, 2012 Also I just got done running my mod list throught BOSS the before load order is up in the previous post. Here is what I'm working with now:http://www.workspace.johncliffordtaylor.com/fommImg3.jpg Hope I'm on the right track! Link to comment Share on other sites More sharing options...
M48A5 Posted February 15, 2012 Share Posted February 15, 2012 From the screen shot you provided, it looks like you are not using ArchiveInvalidation Invalidated! As far as I know, all of your Fallout .esms should be loaded together. I would move CALIBR.ems down with CRAFT.esmI have never seen Mart's Mutant Mod.esm loaded so high in the load order. I would move that down below the DLCs. I would also suggest that you uncheck everything except fallout3.esm and the DLC esm to make sure your game will run properly. Than add one mod at a time and check that it works without a problem. That way you will know for sure what works and what doesn't. Link to comment Share on other sites More sharing options...
johnyct9760 Posted February 16, 2012 Author Share Posted February 16, 2012 From the screen shot you provided, it looks like you are not using ArchiveInvalidation Invalidated! As far as I know, all of your Fallout .esms should be loaded together. I would move CALIBR.ems down with CRAFT.esmI have never seen Mart's Mutant Mod.esm loaded so high in the load order. I would move that down below the DLCs. I would also suggest that you uncheck everything except fallout3.esm and the DLC esm to make sure your game will run properly. Than add one mod at a time and check that it works without a problem. That way you will know for sure what works and what doesn't. I unchecked everything but the most basic mods need to make fallout and FWE work and was still getting some texture cawing, and FYI the screen shot that is lower down on this page is the one that I'm currently using. Link to comment Share on other sites More sharing options...
M48A5 Posted February 16, 2012 Share Posted February 16, 2012 Do you have ArchiveInvalidation Invalidated? And if you do, did you turn it on than off than on again? From the screen shot of the armor, it looks like you did not use the ArchiveInvalidation Invalidated! Link to comment Share on other sites More sharing options...
BlackRampage Posted February 16, 2012 Share Posted February 16, 2012 Uhm. Why did you remove your FOIP patches? You WILL need the MMM + FWE patch from FOIP to make them compatible with each other. Download "FOIP - Marts Mutant Mod and FWE" from the FOIP download page here: LinkAfter unpacking it you'll get 3 plugins. Since you don't have Project Beauty you'll only need 2: Mart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release.esp Put both of these in you Data folder, then check them in FoMM. Once you've done that, you can safely remove the following MMM plugins: Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp Why can you safely remove the above MMM plugins? Because they are all included in the FOIP patches. Link to comment Share on other sites More sharing options...
johnyct9760 Posted February 17, 2012 Author Share Posted February 17, 2012 So I made the mod changes suggested in the above post 2 points of good news: 1) The game seems to be running smoother2) Fewer crashes and lockups So thanks for that, But sadly the texture scrolling is still going on also I'm having a hard time getting these new scary super mutant textures to take: http://fallout3.nexusmods.com/downloads/file.php?id=14964 Followed the directions to the letter over-wrote the old texture files snap archive invalidation off and then back on again and still the same old super mutants. So this is the second texture plug-in problem I'm having. I'm not sure if I want to go so far as to say that there is a trend emerging here cause many many other objects and elements of the game are working on the highest and best settings with no problems at all but still, just putting it out there. Thanks for all the continued help. Link to comment Share on other sites More sharing options...
Manoroc Posted February 17, 2012 Share Posted February 17, 2012 hey guys, i have the same texture problem like johnyct9760. some fwe weapons, armors, the motorcycle and some gadegt like the water purifer have buggy textures. i use achive invalidatinn also i tryes to toogle it off and on.i sort my load order via BOSS the current order is: Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Inventory Access.esm IMCN.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm Ambient Temperature.esm DarNifiedUIF3.esp Ambient Temperature HUD.esp Ambient Temperature - OA.esp StreetLights - Wasteland.esp CASM.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Powered Power Armor.esp PPA - Operation Anchorage.esp PPA - Broken Steel.esp PPA - The Pitt.esp PPA - Mothership Zeta.esp PPA - FWE.esp PPA - Ambient Temperature.esp PPA - IMCN.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Imp's More Complex Needs.esp IMCN - 5 DLC Merged.esp IMCN - FWE Compatibility and Ingestibles.esp IMCN - MMM Meats, Bloods, and Eyeballs.esp IMCN - Ambient Temperature.esp ACE2-1b.esp Combat Enhanced-Tactics.esp Fellout-pipboylight.esp Clean-Deluxe GOTY.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Radioactive Rain and Snow Plugin.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp Enhanced Weather - REBOOT.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Realistic Interior Lighting.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp Xepha's Darkened Interiors.esp Xepha's Darkened Interiors - OA.esp Xepha's Darkened Interiors - BS.esp Xepha's Darkened Interiors - PL.esp Fallout Remastered.esp Fallout Remastered - FWE + MMM.esp Fallout Remastered - RIL.esp Fallout Remastered - Fellout.esp Fallout Remastered - Xepha's Darkened Interiors.esp mymergedpatch.esp i also report my problem at the FWE site but still get now answers, i hope i get some tipp´s to fix the issue here. Link to comment Share on other sites More sharing options...
davycrockett Posted February 17, 2012 Share Posted February 17, 2012 (edited) looks like the OP is missing RH FWE bridge edit not sure but don't you need a comp patch for WMK and RH_IS Edited February 17, 2012 by davycrockett Link to comment Share on other sites More sharing options...
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