BlackRampage Posted February 17, 2012 Share Posted February 17, 2012 i have the same texture problem like johnyct9760. some fwe weapons, armors, the motorcycle and some gadegt like the water purifer have buggy textures.Are you quite certain you've copied all the FWE textures to the right folders? There's also a few issues with your load order: Do you have the latest version of the streetlights mod? If so, then "StreetLights - Wasteland.esp" becomes redundant. It's been incorporated into the latest version of it. (Like the description says.) I can see you've downloaded the appropriate FOIP patches, but where's "Mart's Mutant Mod - FWE Master Release.esp"?And, like I mentioned before in this thread, once you've got the aforementioned plugin, "Mart's Mutant Mod - Master Menu Module.esp" becomes redundant. Realistic Interior Lighting.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp Xepha's Darkened Interiors.esp Xepha's Darkened Interiors - OA.esp Xepha's Darkened Interiors - BS.esp Xepha's Darkened Interiors - PL.espAsk yourself why you have 2 interior lighting mods. And, since Xepha's version is based on the RIL version, these WILL conflict with each other. My recommendation would be to only use Xepha's version, since it's both newer and "cleaner" (cleaned of possible conflicts) then RIL. Fallout Remastered.esp Fallout Remastered - FWE + MMM.esp Fallout Remastered - RIL.esp Fallout Remastered - Fellout.esp Fallout Remastered - Xepha's Darkened Interiors.esp mymergedpatch.espOk, you've done good by creating a merged patch (as good as essential when using FOIP), but it would be better to make a merged patch without the Remastered mod. (Well, unless you have some skill with Fo3Edit.) Considering you've got Remastered, you may even want to check if some FOIP patches have become redundant. For example: Fallout Remastered - FWE + MMM.esp might just make the FOIP patches for those 2 mods obsolete, but you're going to have to find that out for yourself. In other words: Read the both Description page and the Readme of the Remastered mod. Link to comment Share on other sites More sharing options...
johnyct9760 Posted February 17, 2012 Author Share Posted February 17, 2012 So I found this thread: http://forums.nexusmods.com/index.php?/topic/310513-fallout-3-wanderers-edition-texture-problems/ It looks like its dealing with the same subject mater addressed here in this post. To sum up the post, many of the tips and tricks suggested here were tried with no success then there was this posting that LOOKS (there was never any official notice from on the tread that the problem was solved.) like it may have taken care of the texture crawling. The only problem is that the post is now 2 years old and many of the tools and links have changes, so in trying to follow along and execute the described process I didn't get very far until I got stuck: OK then, now it is time to break out a merge patch utility. There are two that actually work. The first and best is WryeFlash, but with the tradeoff that it is more intimidating and less automated. The second best solution is FO3edit, which is more automated but less likely to fix issues like this. I will give instructions for Wrye first, and if that doesn't look workable to you, just lemme know and I will post instructions for FO3edit. WryeFlash - manual available here: 1. Get and install both Wrye Python 03A and Wrye Flash, in that order. 2. Run the WryeFlash program: note that it's executable will look odd; the filename to run is "Wrye Bash Launcher.pyw" . It will open a screen that lists all your installed mods, with their names color coded, check marks by the active ones and so on. It will look similar to FOMM's load order screen. 3. Somewhere prolly near the bottom of the load order you should see a file called "Bashed Patch, 0.esp". Right click on this file to open the context menu and click "Rebuild patch..." 4. It will almost certainly open another dialog window that lists some of your esps, says that they are mergeable, and asks if it is OK to deactivate them. Take note of which files it named and then click "Yes". 5, Now it will bring up a window with a bunch of options listed on the left side and an empty frame on the right. The second option listed on the left will be "Merge Patches". Select it and click to put a check in the check-box next to it. You should now see a list in the right hand panel which names all those mods that were listed in step 4. Check the boxes next to all of them. 6. Click the button at the bottom of the window that says "Build Patch". A status window should appear to confirm that the patch was built successfully. 7. Close WryeFlash and open FOMM. Double check that the Bashed Patch is activated and is dead last in your load order. Now launch FOSE and test it out. I got stuck installing the program in the wrong directory to make it work and I thought it would be in my "E:/games/fallout_3/" directory but I installed the mod there tried to run it and no dice. Additional info on this is forth-coming. Link to comment Share on other sites More sharing options...
BlackRampage Posted February 18, 2012 Share Posted February 18, 2012 Don't bother. Making a merged patch / bashed patch / whatever will not solve a texture issue. What you should do instead is check if you've installed/copied all the textures into the appropriate folders. Link to comment Share on other sites More sharing options...
Manoroc Posted February 18, 2012 Share Posted February 18, 2012 ok i´ve done everything you told me the game now crash less often (thank you for that), but the texture issue still is there. i´m very sure i installed the textures into the right folder but how coul´d i check this, there a a lot of files^^ Link to comment Share on other sites More sharing options...
BlackRampage Posted February 18, 2012 Share Posted February 18, 2012 ok i´ve done everything you told me the game now crash less often (thank you for that)Re-post your new load order. i´m very sure i installed the textures into the right folder but how coul´d i check this, there a a lot of files^^Well, I don't have FWE myself, but judging by it's description it's highly recommended to install it via FoMM's package manager. Have you installed FWE via FoMM's package manager or did you install the mod manually? If you installed it manually I'd strongly recommend un-installing it (including all of it's files), then re-install it via the package manager. (Yes, I know it's a lot of work.) Link to comment Share on other sites More sharing options...
Manoroc Posted February 18, 2012 Share Posted February 18, 2012 i thought i don´t need the fwe-mmm FOIP cause of the Fallout Remastered - FWE + MMM.espi used the FOIP before, had the same isusses with and without it. Link to comment Share on other sites More sharing options...
Manoroc Posted February 18, 2012 Share Posted February 18, 2012 ok i try to reinstall cause that shoul´d need some time i give feedback when ready. Link to comment Share on other sites More sharing options...
Manoroc Posted February 18, 2012 Share Posted February 18, 2012 btw do you recommend the archive invalidation from fomm or the single file? Link to comment Share on other sites More sharing options...
M48A5 Posted February 18, 2012 Share Posted February 18, 2012 Use the one in FOMM only. What you should do is de-activate ArchiveInvalidation Invalidated!, install and activate your mods, close FOMM. Open Fomm, activate ArciveInvalidation, close FOMM than restart your computer. All this might not be necessary, but it won't hurt. When you are ready to play, open FOMM and launch the game from the button in FOMM. Link to comment Share on other sites More sharing options...
BlackRampage Posted February 18, 2012 Share Posted February 18, 2012 I thought i don´t need the fwe-mmm FOIP cause of the Fallout Remastered - FWE + MMM.espNot entirely certain, but knowing the author of Remastered, you probably only need "Fallout Remastered - FWE + MMM.esp". i used the FOIP before, had the same isusses with and without it.Naturally. The FOIP patches cannot somehow magically resolve texture issues. Let alone "fix" wrongly installed ones. The FOIP patches are meant to resolve conflicts between both mod's plugins. You know, the .esm's and .esp's. Link to comment Share on other sites More sharing options...
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