Jump to content

Mannequins animating when they shouldn't be


TyrisBel

Recommended Posts

So I just built my first player house. I have it navmeshed, optimized It was working weapon racks and book shelves and even mannequins...but that's where my success ends. While the mannequins work perfectly. Every time I enter the house, they start to animate and move around, then quickly freeze in awkward poses, sometimes quite far from where they were positioned. I've seen this happen before in vanilla houses, but never this badly. Does anyone have any advice? or knowledge of how I stop this? or at least minimize it.
Link to comment
Share on other sites

try exiting and re-entering the cell. The problem exist because they are actually treated line an NPC in the game so if you load into the cell from the start they will spawn then walk to where they are supposed to stand and then stand there swaying until you interact with them fro the 1st time. after that they seem to stay in their correct spot
Link to comment
Share on other sites

try editing the mannequin activator script and set the current pose to 1

 

unless he rotates int a weird position like standing in the floor etc, in which case try moving him and the activator and the marker heading around a little that seemed to fix it for me

Edited by Savan12986
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...