TyrisBel Posted February 14, 2012 Share Posted February 14, 2012 So I just built my first player house. I have it navmeshed, optimized It was working weapon racks and book shelves and even mannequins...but that's where my success ends. While the mannequins work perfectly. Every time I enter the house, they start to animate and move around, then quickly freeze in awkward poses, sometimes quite far from where they were positioned. I've seen this happen before in vanilla houses, but never this badly. Does anyone have any advice? or knowledge of how I stop this? or at least minimize it. Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 14, 2012 Share Posted February 14, 2012 Night of the living fashion statues? Sounds like a B movie :wallbash: . Either way can't help ya. Link to comment Share on other sites More sharing options...
Savan12986 Posted February 14, 2012 Share Posted February 14, 2012 try exiting and re-entering the cell. The problem exist because they are actually treated line an NPC in the game so if you load into the cell from the start they will spawn then walk to where they are supposed to stand and then stand there swaying until you interact with them fro the 1st time. after that they seem to stay in their correct spot Link to comment Share on other sites More sharing options...
TyrisBel Posted February 14, 2012 Author Share Posted February 14, 2012 I've tried that, and what you've described does happen. Except they freeze in weird positions that clip when you put armor on them. *sigh* I think someone needs to make a "better mannequins" mod Link to comment Share on other sites More sharing options...
Savan12986 Posted February 14, 2012 Share Posted February 14, 2012 (edited) try editing the mannequin activator script and set the current pose to 1 unless he rotates int a weird position like standing in the floor etc, in which case try moving him and the activator and the marker heading around a little that seemed to fix it for me Edited February 14, 2012 by Savan12986 Link to comment Share on other sites More sharing options...
TyrisBel Posted February 14, 2012 Author Share Posted February 14, 2012 I've moved them around plenty, and just checked the script, the inital pose is already set to 1, I dont know what else I could do Link to comment Share on other sites More sharing options...
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